Recent content by Melan

  1. Melan

    Ask Melan

    Jeez, I am here so rarely I almost missed this one. There is some crossover, although we usually either play one game or the other - they scratch a slightly different itch, and we like some variety in our D&D. I offer human variants in most games. For example, here are the guidelines for our...
  2. Melan

    Community Membership

    Hard issue because the meaningful part of the scene is so small and interconnected. I do not review people I have worked with in publishing (which is a shame, because at least two of my illustrators write really good adventures), or people where there is some other substantial conflict of...
  3. Melan

    Ask Melan

    Sadly, very unlikely. Campaign journals are very time-consuming (I have done a few), and after a time, you have to prioritise. It's actual gaming, publishing and blogging, pick two you can dedicate serious time to. Hence why my blog is now mostly reviews.
  4. Melan

    Ask Melan

    Great to hear you are enjoying the zines! On Morale & Men: you've basically got it right. There are no specific guidelines for race, since our games are so humanocentric, but you could give it a flat chance (1:6 is always a good one), or adjust if they are in the elven kingdoms or similar place...
  5. Melan

    Ask Melan

    Do you mean the deep underworld as in "below the dungeons", or do you use it in some other way? This sounds really fascinating.
  6. Melan

    Ask Melan

    I wrote a blog post about my favourite random tables here - this covers a lot of the usual suspects. The Tome of Adventure Design has a new edition now, worth checking out! I also use my own generators, published as Proclamations of the Fomalhaut Oracle in Fight On! #4. Recently, I have been...
  7. Melan

    Ask Melan

    This is an interesting issue, since Blackmoor definitely had a layer of different games taking place within a shared world. Where posts like the one you mention go astray is that in Blackmoor, dungeon-crawling (what would turn into D&D) was clearly the weird offshoot, and wargaming the main...
  8. Melan

    Ask Melan

    This may not be as helpful as it could be, since I often work by instinct, not conscious deliberation - that is, I do what feels right at a given moment. But here is how it usually goes. My usual process is iterative. I start from a very general idea of the dungeon, an initial visual...
  9. Melan

    Ask Melan

    LuckyLegs: Echoes From Fomalhaut currently covers two fairly different settings. The first of these is an unnamed, fairly vanillaish setting (tentatively named "Wanderlands" or "Drifting Lands" until something better comes up) which includes: the Isle of Erillion, the Twelve Kingdoms, and the...
  10. Melan

    Castle Xyntillan Campaign

    Always a lot of fun reading these. Thanks!
  11. Melan

    Bandit Lairs

    I have a small smuggler lair on my blog. Multiply treasure values by ×5 for the AD&D default.
  12. Melan

    The state of Post-OSR content

    A creative movement dedicated to the exploration and cultivation of history shall always look uncomfortable next to one that seeks its radical abolition and thrives on its vilification. Likewise, there is no room for the classics in the class struggle. This inherent contradiction shall never be...
  13. Melan

    City Supplements or Adventures

    It is embarrassing to toot my own horn, but In the Shadow of the City-God (which I published, although didn't write) is really smooth. You have a charismatic and macabre location hiding multiple mysteries, competing agendas, a core conflict to drive player action without depriving them of their...
  14. Melan

    Talking Anime, Fucck

    Golgo-13 is great; the first full-length cartoon from 1983 is the best of it, but the much later TV series series is not too shabby. Especially if you keep thinking "Connery-era Bond sure wasn't violent and depraved enough, and the hero could have been a bigger asshole." Unlike a lot of anime...
  15. Melan

    Fight On!

    Yes indeed!
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