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  1. DangerousPuhson

    Feedback Thread: Format

    This is something I made a while back, as the preamble to an adventure I've been repurposing lately. Consists of the background piece/premise, brief overland trip to the adventure site, and an NPC roster. I'm wondering what people think of the format and in general what people's thoughts are...
  2. DangerousPuhson

    New Year's Adventure Design Contest - The Lair

    Hey forum users, it's that time again... for those who wish to hone their chops (and those among you already crowned) to compete for glory in this, the first design contest of the year 2021! This momentous theme? The Lair! Show us your best "lair" design, whatever that may entail! Our winner...
  3. DangerousPuhson

    Security Breach?

    Chrome is telling me that this website has compromised my password, and that I should change it immediately. Anybody else?
  4. DangerousPuhson

    Quarantine Adventure Design Contest - The Random Generator

    It's back! Time to put your design money where your design mouth is! This time the theme is an adventure with a randomly generated premise. Here's how it works: 1) Post your desire to participate in this thread. 2) Go to my half-sarcastic, semi-usable OSR Adventure Generator post on this...
  5. DangerousPuhson

    [ART] DP's NPCs

    When I get bored and procrastinate-y with my writing, I dip into Photoshop to try my hand at some module art. These are the NPCs I'm launching into my megadungeon - some are friendly, some are crazy, some are mini-bosses. Thought I'd share with the group. BEHOLD THE ROGUES' GALLERY Anybody...
  6. DangerousPuhson

    New Year's Adventure Design Contest - "The One-Page Adventure"

    Ok, if there's two things I've gleaned from our work over at Game Theory Co-Op, it's this: 1) Accept the Groundwater Deity as your personal savior or perish, and 2) People are busy In deference to item #2, this design contest's theme is the classic ONE-PAGE ADVENTURE. Nice, quick, easy. Fit it...
  7. DangerousPuhson

    DP's OSR Adventure Generator

    Folks, I've cracked the formula and now I've built a random generator that will give you the name/premise of your next OSR adventure module. The Table 1 Table 2 of the Table 3 Table 4 Roll d30: Table 1 Random number Random color...
  8. DangerousPuhson

    5e - why you think it sucks, and why you're wrong

    Ok controversial title right out of the gate. Got you here reading the thread, so I suppose it worked, right? Advertising! This place generally echoes the sentiments of Bryce, so I'll let Bryce speak to the problems he has with 5e: "36 rooms in seven pages is a decent density for 5e. The rooms...
  9. DangerousPuhson

    Puzzles

    Do people like puzzles? Is that a thing people still put into adventures, or is it too "hokey"? Do your players have problems solving them? Here's one I've come up with - a sort of combination lock puzzle: Three dials nested into one another (so the smallest is in the center and the largest...
  10. DangerousPuhson

    GAME THEORY CO-OP WORK FORUM (GTC CREW READ THIS!)

    Gents, we ought not clutter up Bryce's forum with our own offshoot thing. I've made a forum for us to collaborate and work in, something we can self-administrate and that's set up in a more structured way conducive to development. For obvious reasons, GTC members should be active on the forum -...
  11. DangerousPuhson

    Treasures of the Factions

    Let's throw down a few items valued by each group, so we can all be on the same page with regards to rewards and whatnot in our designs. Exiles I think we are presuming the Exiles work on the gold standard - do we want this to be the case, or would it be better if we came up with a unique...
  12. DangerousPuhson

    Task E: Small Dungeon - The Seed Vault

    In light of the whole "vanished civilization" thing, this is a small dungeon with the intention of developing player involvement with the slavers, the slaves, and exposing the players the lost civilization in a minor way. The intent is to have this dungeon serve as a node for side-quests issued...
  13. DangerousPuhson

    TO-DO

    It's been over a week and we can't even settle on a name yet, so I'm getting this ball rolling with THE BIG TO-DO LIST. Module #1 - Introductory small-scale sandbox set in a sub-hexed area within the larger hexed world (whatever we settle on for its theme). From what I've gathered so far, aside...
  14. DangerousPuhson

    Get some Riddles up in this bitch!

    Some of mine: I'm in a constant state of birth and death As I live, there is uncertainty; I must die to be remembered I live in you, and you live in me I am unique, yet infinite in supply What am I? I bear the same name for fame as for flame A shape universally recognizable The closest...
  15. DangerousPuhson

    Puhson's Design Contests - OFFICIAL RESULTS THREAD

    This thread will be updated as results are made. Spring 2019 Contest - "20-Room Dungeon" Forum thread here. Design a dungeon based off a Map with 20 identified Areas. Gold Medal Winner: Grutzi - The Cistern of the Three-Eyed Dwarves Silver Medal Winner: Malrex - Forgotten Shrine of the Saviour...
  16. DangerousPuhson

    Summer Adventure Design Contest - "The Doodle Contest"

    Thanks to all who participated in the Spring event (found HERE). Since there was a big hulabaloo about art in the last one, if anyone wants to show us what they can do, I'm thinking of providing ONLY THE ART PIECES for the next adventure design challenge... hopefully it lets us see what you can...
  17. DangerousPuhson

    Ultimate User-Friendliness

    What helps make modules more or less user-friendly? What information benefits from being included on maps or tear-outs? Where is the fine line between uncluttered and too cluttered? Most reviewers allude to this - "too much boxed text", "this should be on the maps", "needs an NPC relationship...
  18. DangerousPuhson

    Fuckin' Videogames, Man

    Anybody playing/buying/awaiting any good games lately? I just went through Return of the Obra Dinn recently which I found quite enjoyable and most definitely a unique logic game. I still have a backlog in my Steam account of a few dozen games I've yet to crack into after some recent buying...
  19. DangerousPuhson

    I made a blank map...

    As promised, I invite anyone and everyone to have at it. The quality is not up to my usual standard of design, but I think it's a good effort for an hour's work - besides, it's just for you few folk in here anyway. Twenty rooms ought to be enough to play with, yeah? Best write-up (as voted)...
  20. DangerousPuhson

    If I make a blank map...

    ... does anyone want to throw together a quick and dirty collaboration on here for it? Or maybe some kind of "8-Room Dungeon" writing contest? Maybe get to know each other's styles, see what we come up with? Yes, no, yes? Gaging interest... might just go ahead and do it anyway. EDIT: Alright...
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