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  1. Two orcs

    AKCS II Kickstarter

    https://www.kickstarter.com/projects/autarch/adventurer-conqueror-king-system-imperial-imprint-acks-ii It's a proper second edition of the best and most complete version of D&D. Early backers get a better deal for the physical books. As a patreon (well, really locals) supporter I've been...
  2. Two orcs

    Micro-module: Knightly Woes

    Someone in the ACKS discord provoked me into writing this, a one page adventure about some petty feuding knights. https://mega.nz/file/0DMXEYRB#6phKfC7ulor7SQIFbXdBvZ64dS4WqVHOnmalrgp5dn8
  3. Two orcs

    The Sudden Siege for The Cup of Wonder - Looking for Feedback

    My latest project, humbly submitted for feedback! Hooks Syrah, the Sage of Spirits calls out to you from his fragrant tower-distillery. He plys you with rare vintages and regales you with tales of The Cup of Wonder. He hates travel. He offers 5,000gp for a detailed description of the taste of...
  4. Two orcs

    Micro-module: Antediluvian Slaughterpit

    A small adventure I cooked up over a couple of days. It's a ghost story/mass combat in a pocket type deal. Wastelands are ideal for this type of scenario as the logistical strain limits the forces you can bring to bear (and building a chain of supply stations will render the adventure...
  5. Two orcs

    Micro-module: werebats

    Something I adapted quickly from material I wrote for my own table. Is this worthwhile material for the discerning DM? Full text and maps available in the preview. https://www.drivethrurpg.com/product/418022/Werebats-and-their-lairs
  6. Two orcs

    Expedition to Mount Blackfang - Looking for critique!

    In the Nightless North, just beyond civilization, lies the immense Shuddering Swamp. Mount Blackfang juts up through its center, a lonely peak gnawed by the bile of countless dragons, the brood of Sleformr the Sleepless. The Shuddering Swamp is shuddering more than ever. Acrid streams spill from...
  7. Two orcs

    No Artpunk Contest 2

    Since Prince hasn't posted it and time is short... Announcing No Artpunk II; Electric Boogaloo! – Age of Dusk (wordpress.com) The bigger badder sequel to the very successful No Artpunk Contest. Same rules as last time but no cap on the number of rooms and page limit is raised to 25+maps! I'm...
  8. Two orcs

    Inventory management

    During my next rules overhaul I'll make inventory management more complicated, with the main goal of making the world seem more physical and real and the minor goal of upping the logistical challenges presented to the players. This will be in conjunction with switching to a VTT with easier...
  9. Two orcs

    Reaction Rolls

    Unhappy with the standard tight reaction roll distribution and the high impact of charisma (and in ACKS the proficiencies that add +2 to rolls like Diplomacy and Intimidation) I've long run with a 3d6 reaction roll. I've added two additional outcomes and made the extreme results about as twice...
  10. Two orcs

    Eero classifies module writing verbosity

    New on Desk #120 — Laconic Order – Correspondence is about Diligence (arkenstonepublishing.net) Interesting read and some nifty examples of how the same room would look written in the 3 different styles he classifies module writing into. Laconic is what Bryce would probably call...
  11. Two orcs

    Module design: difficulty as a shape

    There are many mechanical yardsticks to measure difficulty in old school D&D. Number of HD of the opponents, their organization, expected resource drain due to attrition from wandering ecounters or enviromental hazards, resource drain in the form of obstacles that require gear or spells to...
  12. Two orcs

    The Most Ambitious Adventure?

    From the top of your head, what would the most ambitious adventure that you'd like to play, run or author be? I'm not talking about a campaign setting or adventure path but a single (if big) adventure either in scope, complexity or length. I had a passing thought: The Trojan War. A high level...
  13. Two orcs

    Tidal Terror Tower for the Wavestone Keep Contest

    https://www.drivethrurpg.com/product/390208/Tidal-Terror-Tower A simple tower assault? Clearing the tower of lizardmen doesn't even scratch the surface of the problem! This is written for adventurer tier characters on the cusp of entering the conqueror phase of their career, they likely don't...
  14. Two orcs

    The Temple of Hypnos (complete)

    My entry into Prince's No Artpunk Vol 1 with a few slight updates + separate and printer friendly map files. https://www.drivethrurpg.com/product/375980/The-Temple-of-Hypnos
  15. Two orcs

    The Famous Feud

    Two noble families in the periphery of the kingdom advertise far and wide for capable commanders, promising a lot in victory. They have hacked and poisoned each other's family trees, root and branch, till only gnarled stumps and rotten fruit remain. Their hatred spans generations and their loyal...
  16. Two orcs

    The strength of a level based approach is in preparation

    Creating a monster, or even something more complex like an enemy magic-user, in a B/X clone is incredibly fast and reliable. When I placed monsters in other fantasy games the outcome was often game ending, not because the player characters were destroyed, but because they were destroyed in a way...
  17. Two orcs

    Game balancing wisdom

    Taken from Sirlin, avid fighting game creator. It is easier to recognize when something is too strong than when it is too weak. This means when tuning the power of an ability or class it's better to first make it overpowered and then gradually lower it's power till it feels right. A problem...
  18. Two orcs

    Campaign XP

    I consider XP to be a sort of score - a measure of your success and dedication. At death - back to 0! The sting of death separates D&D from many other games, and it creates a true thrill when your characters life is on the line. Usually there is Raise Dead and other cushions available, and true...
  19. Two orcs

    Best laid out non-dungeon module?

    Of adventures/modules you’ve run, did any strike you as particularly clear and usable? Dungeon layouts are their own thing since a dungeon is basically a flowchart, I’m curious about other adventures.
  20. Two orcs

    This Thread is a Dungeon

    Exits: note if they lead to a specific room, several rooms can connect to a single exit through the magic of corridors Give: hooks for others to follow up on Respect: what has been established before The map: is drawn when the Dungeon is complete Stats: for monsters, items etc. are given in the...
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