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  1. W

    Does rerolling all Hit Dice at each level make any statistical difference?

    If you wanted to play around with hit point rolling, Hackmaster has a rule of dubious origin for you.
  2. W

    5e - why you think it sucks, and why you're wrong

    I mostly agree with DP that it isn't 5E (The System), it's the adventures. The system itself is skub, basically inert until someone does something with it. Compared to 3.5 and 4th Edition, it's incredibly lightweight. I still prefer my own hacky system(s) for a hundred myriad reasons, but no...
  3. W

    GP=XP

    Divebombing you again, because there's a bunch of misconceptions here. A "simple stealth check to swipe the gold" hints at a very different playstyle and approach to things than what I'd take for granted. Stealing a mound of treasure should be about executing a plan (or failing to), not rolling...
  4. W

    GP=XP

    I basically agree with the transparent systems being equally viable. I tend not to use adventure rewards because they require just that much extra work to throw together, when the treasure reward is already right there in most cases. This probably wasn't clear in my original post, but I...
  5. W

    GP=XP

    All of the below is assuming a sandbox or otherwise player-driven game. Money=XP, all other things considered, is useful for players setting goals, in a way Murder=XP or Many Things=XP (rewards for combat, adventure completion, exploration) isn't. If I know there's a dragon hoard nearby, or a...
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