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    [DFRPG] Orcpower: measuring monster difficulty

    Every so often I'll meet a new GM who is just getting into Dungeon Fantasy or GURPS DF, and who is struggling to figure out how to "read" monster difficulty from stat blocks. I remember being one of those GMs not too long ago even. Unlike D&D, DFRPG stat blocks don't come labeled with a metric...
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    Fixing "Don't Say Vecna"

    Hopefully this isn't the wrong subforum for planning actual play. Motivation and problem statement: WotC's 20th level Vecna adventure (https://www.dndbeyond.com/posts/1264-free-level-20-d-d-adventure-face-off-against-vecna) is kind of terrible, but I want to use it anyway as an onboarding ramp...
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    How to teach new DMs procedures for dungeon crawling, etc.

    The Alexandrian has a post that I agree with, Whither the Dungeon? – The Decline and Fall of D&D Adventures. Excerpt: I’ve talked in the past about how D&D 5th Edition doesn’t teach DMs how to run dungeons. In fact, it doesn’t even teach them how to key a dungeon map (or provide an example of a...
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    "Monetizing the hobby"

    Lots of people elsewhere are hyperventilating about the news that WotC wants to find ways to encourage "recurrent spending pattern(s)" around D&D, and I want to rant about their ranting and small-mindedness. Everyone is so focused on the existing player base and play patterns, when there's so...
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    Knowing when to stop: a procedure for pacing (not playtested)

    Inspired by https://mindstorm.blot.im/o-a-r-combat-objectives but different. Before combat or other conflict can occur, there must be goals. In order for dice rolling to be needed, there must be uncertainty as to whether those goals can be achieved, which is especially likely if those goals are...
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