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  1. Commodore

    Introductory Adventure Covers

    So I'm reviewing introductory adventure modules. Not the adventures, though, the cover art. My theory is that the tone for every edition is going to be reflected more accurately by that one illustration than by a dozen examples of play. Basic was easy, that's In Search of the Unknown, but what...
  2. Commodore

    Lair Contest

    The success of Bryce's Wavestone Keep contest results/No-Artpunk has me thinking that there's a lot of potential talent hungry for feedback; I think more than a $100 reward or a physical copy of a module, the primary motivator for me at least was the critical reviewing. There's no real shortage...
  3. Commodore

    One-Page Hexcrawl: Lest These Dark Energies Consume Us All

    So one page dungeons. Who doesn’t crap on them? Generally systemless (ugh), devoid of broad context (argh), and focused on art and look over content (REEEEEE). I acknowledge all of these issues, and freely admit I find most one-page dungeons utter drek...but I still like the idea of One Page...
  4. Commodore

    My Own d20 Heartbreaker and Intro Dungeons

    I'm in the midst of writing and playtesting my OSR hack of Pathfinder/3.5. It evolved from a combination of having a bunch of dyed-in-the-wool 3.P players who don't enjoy change along with introducing hundreds of new players over time. As much as the 3.P game has accumulated tons of cruft I...
  5. Commodore

    Science Fiction Adventures

    So I just put out my first sci-fi adventure, and I have to say it's been a good, but very different, kind of experience. The raw *openness* of having all the options is freeing in some ways, but I found myself having to break a lot of habits too. A lot of dungeons have an issue with flight, but...
  6. Commodore

    Task F: Places of Interest

    So these aren’t strictly defined, but any sandbox needs little sites to bump into. We can place them where they make sense. I’d suggest associating rumors with each encounter/mini-adventure locale. This encourages some direction if you are West Marching, gives hints to avoid Quantum Ogre issues...
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