DangerousPuhson
My my my, we just loooove to hear ourselves don't we?
Curiosity piqued, I checked out Borshak's Lair - a Jacquay's classic - after much credence was ascribed to it by internet authors. The copy I found is here: https://www.dropbox.com/s/t4wbm8hb8day3xl/BORSHAKS_LAIR.pdf?dl=0
I must say, I don't get the reverence. Not because it's "orcs in a hole", but the design and writing is... janky? Amateur? Sure the map is Jacquayed to hell (it fucking better be, considering the author as the namesake), but the writing is littered with typos, logic problems, and weak design choices.
In my office boredom, I even catalogued it all:
Introduction: 2 spelling mistakes, no hooks/rumors, too much background information that won’t come up during play
AREAS:
Is there something I'm not getting about this one, or do we all collectively just chalk up all the errors and scary editing decisions as "quaint DIY style"? This thing is routinely pointed out as a stellar example of "how to do right" - surely this is a jest?
I must say, I don't get the reverence. Not because it's "orcs in a hole", but the design and writing is... janky? Amateur? Sure the map is Jacquayed to hell (it fucking better be, considering the author as the namesake), but the writing is littered with typos, logic problems, and weak design choices.
In my office boredom, I even catalogued it all:
Introduction: 2 spelling mistakes, no hooks/rumors, too much background information that won’t come up during play
AREAS:
- 3 spelling mistakes, “roll to determine type” not referenced (roll where?)
- 4 spelling mistakes, “Fred” is uninspired name for an amulet, too much spell chaining (magic mouth > detect magic > magic mouth)
- 2 spelling mistakes, statues referenced are not well shown on map
- 1 spelling mistake, “magical invisible poison pin” seems out of place for orcs, pointless secret door leads to dead end (barred-off area)
- Guards need to be mentioned prominently before statue part, needlessly chained magic mouth spells casting other spells
- Large room with no dressing, rock on map is described in adjacent area key for no reason
- 1 spelling mistake, gem values list no denomination, secret doors not described
- 1 spelling mistake, gelatinous cube starving yet makes no attempt to leave (it can squeeze under doors), scroll contents listed in another book
- Virtually no dressing
- 1 spelling mistake, liberal use of magic mouth for mundane coin purses (source?)
- 4 spelling mistakes, “red square” and throne poorly elaborated upon
- 2 spelling mistakes, no player-facing context given
- Description says “nothing unusual” then lists unusual statues, reference to monster found in another book
- 1 spelling mistake, alcohol referenced in another book, treasure is boring/nondescript and listed without denomination
- 2 spelling mistakes, no room dressing
- 2 spelling mistakes, room “sealed” but not mentioned how, kobold laughter given unclear instructions (“3 melee rounds or more”), scroll treasures are finnicky and referenced in another book
- 2 spelling mistakes, “special occasions” not cited
- 2 spelling mistakes, “curtain” needs to be cut through even though it sits 3 feet out from wall (why not just paste it to the wall?), medium not listed for dagger message (a note? Etching?), skeleton hit point descriptions and actions convoluted, 3 gems listed but only two colors provided (how many of each color?), “Welcome” message inscribed “in magic” (language?)
- 9 spelling mistakes, room description spans 2 pages, slipping conditions set “at judges direction”, invisible titanium cord makes no sense, visages not described visually, excessive magic mouth spells, “Hold Portal” spell confused with “Hold Person” spell, suggested spell level for silence effect (just declare a level), convoluted spell trap and encounter, sanity check required (not Call of Cthulhu), explosion damage listed even though no harm is meant to befall characters
- Keys lumped together for no reason, no details provided for Area 20
- Keys lumped together for no reason, no details provided for Area 21
- 2 spelling mistakes, treasure not given values, scrolls referenced in another book, ventriloquism spell as escape trigger makes little sense (does it work if someone just talks outside the cube?), basic book magic items, mummy in secret hiding spot not mentioned prominently on discovery
- Books not given value or meaningful description
- 3 spelling mistakes, very mundane contents
- Area 25 entry missing entirely (lumped into Area 20/21)
- Dimensions needlessly expounded, troll/room not described visually, “hidden box” lacks hiding, trap not telegraphed in any way
- Scroll contents referenced in another book, trap has no description beyond “exploding runes”
- 1 spelling mistake, occupants listed elsewhere, table compartment described before table is, mundane treasure seemingly worth a fortune (a 9,000gp non-magical helmet?), treasure map given but not described, “invisible peep hole” makes no sense
- 3 spelling mistakes, NPC mis-named (who is “Theory”?), “sketches on walls” unclear (posters?), no value listed for catapult blueprints nor means of knowing their worth, throwing star treasure has finnicky/complicated mechanisms and not given a value, pit trap described strangely
- 3 spelling mistakes, confusion about Helmdar/Tim both being spectres in same crypt (one killed the other, do they not hate each other?), no guidance for NPC interaction, treasure just laying on ground uncontained, treasure not given descriptions, jewelry and gems not listed, ring of Spell Storing “listed elsewhere” (where?)
Is there something I'm not getting about this one, or do we all collectively just chalk up all the errors and scary editing decisions as "quaint DIY style"? This thing is routinely pointed out as a stellar example of "how to do right" - surely this is a jest?