Common adjectives Rewrite: 1

bryce0lynch

i fucking hate writing ...
Staff member
-sakkara
+Fane of the frog god


-Cess pit bog mother
-undying discord
-white dragon run 2
-gardag the strange

Hey jackass, check that/those "bryces design tips summarized" shit from Tiamat also
 
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bryce0lynch

i fucking hate writing ...
Staff member
English is a very powerful language. It has more words in the dictionary than any other language. Plus, you can steal words from different languages and ALSO make up words that don't really exist, all gangnam Jabberwocky style. And yet, in spite of English having the richest set of possibilities for picking the EXACT word that describes something, designers use words like "big."

There's a large chest in the room. There's a big rock on the floor. The flag is red. The bottle is small. These sorts of common adjectives and adverbs are almost always a terrible choice to use. They convey little in the way of additional information, just giving the DM a relative size of something. And each other word that could have been used communicate far more information.

A thesaurus lists the following as synonyms for "large." Each one of those conveys a different tone, tenor, or context than the word "large." Each of them is overloaded with meaning that isn't carried when the word "large" is instead used. A broad chest. There's a thing! A colossal stone. on the stone, or a vermilion banner along the road. The imagery is much more intense. The vision communicated to the DM so much more effective, which in turns allows them to communicate the scene to the players in a richer manner.
 
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