Evard's Small Tentacle
*eyeroll*
Anyone have any fun critical hit and fumble charts? Back in the day we even had a fumble dice that could lead you into cutting off an arm or a head. Fun times.
Maybe check out the Combat Skills and Tactics charts. There's different charts for different weapons (blunt/piercing/slashing) and each of these is split into Humanoid/Animal/Monster. You roll a d10 for location on the creature (if you call the shot and score a crit, you skip this step). and then roll a number of d4's based on your weapon size vs the target's size (which is the only part that isn't great, since there's no hope of something like say a dagger doing anything other a minor scratch to anything larger than a human which I counter to good narrative (the old dagger in the dragon's eye saving the day)). I dunno. It's worth a look anyway...I suspect that I'm in a minority in that I have never liked critical hit tables. I wanted to like them, so at first I thought it was the execution of them that bothered me. But I think it is really the randomness of them that bothers me. It's one of the same things that bothers me about the 1e unarmed combat tables; I don't like a random table to co-opt my conception of the realities of combat.
For example, they never take into account the armor that somebody is wearing, and rarely take into account the type of weapon that is being used. So you get limbs being severed by a mace, for instance. Or you have weapons cutting through plate armor, instead of being wedged into unarmored areas or causing blunt force trauma. If a guy is in mail from head to toe, with his face exposed except for the nasal of his helm, why does a critical hit result in cutting his leg off instead of stabbing him in the face? EDIT: It would actually be easier if it was less specific; if it just started as a blow to the leg, and I knew if it was fatal or some lesser degree of debilitation, I would know that the blow to the leg just made the target stumble forward, and then the attacker hit him in the head which caused him to fall to the ground, AND THEN the attacker stabbed him in the face, killing him instantly.
I backed a kickstarter when I first resumed playing that produced two critical hit dice. Never use them. All we do is '1' is a dropped weapon or broken bow string (lose a round to recover)...and a 20 always hits.I suspect that I'm in a minority in that I have never liked critical hit tables. I wanted to like them, so at first I thought it was the execution of them that bothered me. But I think it is really the randomness of them that bothers me. It's one of the same things that bothers me about the 1e unarmed combat tables; I don't like a random table to co-opt my conception of the realities of combat.
Googled that, couldn't find it (many, many hits for various sites).Maybe check out the Combat Skills and Tactics charts. There's different charts for different weapons (blunt/piercing/slashing) and each of these is split into Humanoid/Animal/Monster. You roll a d10 for location on the creature (if you call the shot and score a crit, you skip this step). and then roll a number of d4's based on your weapon size vs the target's size (which is the only part that isn't great, since there's no hope of something like say a dagger doing anything other a minor scratch to anything larger than a human which I counter to good narrative (the old dagger in the dragon's eye saving the day)). I dunno. It's worth a look anyway...
To be clear, when I say I don't like the randomness of them, it isn't the randomness of the danger they pose, it's the randomness of the baked-in narration.Well, crits and fumbles are very swingy, the same way old school D&D is (traps, spells, effects all can randomly kill characters). I can certainly see why people don't like them since a lot of campaigns and modern D&D espouse and need character longevity to function and tell stories.
On the whole, statistically, they are a lot less swingy than spells, traps, effects etc.