Dont write cool moments

squeen

8, 8, I forget what is for
Agreed. Quoting below
GusL said:
The curse of designing cinematically. “Moments” rather then NPCs, locations or events. Author visualize a cool moment: the bandit’s victim turn to stab the hero! Such dastardly trickery! It’s easy to just write this up, bull through a scene, set how events unfold like a movie director. It’s harder to build a small regional map, set locations and define relations, goals, and methods for tricky bandits, villagers and werebullies. Translating from the moment of cool one envisions to a ttrpg adventure is tricky, and good classic design tends to follow procedural and relational structures not dramatic ones.
 
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