Alexander Moonbeam
*eyeroll*
Favorite rules:
XP for gold! I don't have to explain this to you folks.
5e-type advantage/disadvantage: it's clean, it's intuitive, and who doesn't like rolling more dice at once?
Despised rules:
Multiclassing in all its forms. First of all, your class is your role in the party. Stay in your lane. If a group really embraces multiclassing, it also introduces a whole new level of system mastery for everyone to keep up with. When I level up, I just want to get better; I don't want to have to consider every other class that I could now go into. And oftentimes the most mechanically optimal multiclass options don't make a lot of narrative sense - 5e's infamous Paladin/Warlock being a good example.
XP for gold! I don't have to explain this to you folks.
5e-type advantage/disadvantage: it's clean, it's intuitive, and who doesn't like rolling more dice at once?
Despised rules:
Multiclassing in all its forms. First of all, your class is your role in the party. Stay in your lane. If a group really embraces multiclassing, it also introduces a whole new level of system mastery for everyone to keep up with. When I level up, I just want to get better; I don't want to have to consider every other class that I could now go into. And oftentimes the most mechanically optimal multiclass options don't make a lot of narrative sense - 5e's infamous Paladin/Warlock being a good example.