The Heretic
Should be playing D&D instead
What would you guys consider to be the best 'wizard tower' adventures in the OSR? I am looking for suggestions.
I used Tower of the Stargazer to kick off a new campaign just last week. The players were careful and made off with only 4 points of damage taken (by the Fighter, who could endure it) and a level-up's worth of loot.Isn't Tower of the Stargazer considered one of the better ones? I also bumped into this while looking for the link...
I agree, which is why I put 'wizard tower' in quotes. It's not going to be a tower, but I wanted some published adventures as inspiration for what to include in the wizard's lair.Sorry for ranting, "traditional" wizard tower design is one of my pet peeves.
Next time there's a good sale, I think I'll pick up some of the Knockspell issues.De nada.
Matt Finch also designed a fun wizard tower in Knockspell #4 worth checking out: "The Tower of Mouths, or, The Doom of Mordraas Kor". Bryce thought its decent but not great: https://tenfootpole.org/ironspike/?p=1333
Allan.
It is Citadel of Fire in name only. The author used the opportunity to publish his own original adventure speaking as somebody who was part of the development team. The 3.5 Dark Tower was a straight conversion of the original, while my effort, Thieves of Fortress Badabaskor was an extrapolation of the original. I only expanded on existing details and didn't add any new ones. In contrast, the author of Citadel made it just a locale in a larger adventure of his own creation.My players haven't yet adventured the place, but the Judges Guild's Citadel of Fire looks promising. The statblocks might be excessive in the d20 remake, but in my opinion it is an overall improvement of the original.
Hey @robertsconley , This actually goes to something I've googled a couple of times now, because I picked up all the 3.5 JG conversions back in the day and I'm kind of wondering how faithful the Thracia one was? Anything you could say to that? I can't find any comparisons out there...It is Citadel of Fire in name only. The author used the opportunity to publish his own original adventure speaking as somebody who was part of the development team. The 3.5 Dark Tower was a straight conversion of the original, while my effort, Thieves of Fortress Badabaskor was an extrapolation of the original. I only expanded on existing details and didn't add any new ones. In contrast, the author of Citadel made it just a locale in a larger adventure of his own creation.
As for the original, it is best looked at as not a "wizard's tower" but more as a evil underground city that happens to have a wizard's tower above ground. I originally put in for this but didn't get it. Instead assigned to Fortress Badabaskor. The original Badabaskor has a decent foundation so I was able to make it work well.
I didn't work on that one so I can't say. Sorry.Hey @robertsconley , This actually goes to something I've googled a couple of times now, because I picked up all the 3.5 JG conversions back in the day and I'm kind of wondering how faithful the Thracia one was? Anything you could say to that? I can't find any comparisons out there...
Wow. What happened there? An internet ghost town.But the old Necromancer Games forums are still up...
dude.Wow. What happened there? An internet ghost town.
No help there, lol.I didn't work on that one so I can't say. Sorry.
But the old Necromancer Games forums are still up so you may be able to search the Judges Guild section for a review. As it was still active an a hot spot for Judges Guild talk at the time.
Necromancer Games
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Apologize for being a bit snarky but yes they would be easier in AD&D as Badabaskor is a OD&D module. Even characters made with OD&D + Supplements would have an easier time of it than 3 LBBs character. However in my experience with running Swords & Wizardry and Majestic Fantasy RPG (which is based on S&W) is that it boils down to the magic items the party managed to acquire. If you played OD&D 3 LBB only that cavern is absolutely as terrifying as how I made it in the 3.5 conversions.I was wondering since I remember reading the 'Thieves of Fortress Badabaskor' conversion and thinking the cavern with the CR13, CR15, CR23 and CR26 Red Dragons (all with Sorceror levels) was probably a MUCH easier encounter in AD&D (maybe even doable within the 10-15 level range?) which had me wondering to what degree the Judges Guild conversions were straight conversions rather than balanced translations? I guess I'm wondering how much I missed out on when I picked up the 3.5 versions.
Well, I am a proud member of the "fuck balance" school of thought.Certainly, Dark Tower was still an absolute ton of fun, but every time I read the Caverns of Thracia it leaves me cold with it's confusing sprawl, which makes me wonder if stuff was added on to the original to flesh it out or tie things together? Badabaskor was fun to read but seems wildly unbalanced and I'm wondering if that's on purpose (for that old school feel) or a product of straight rules conversion?...
Nice! This kind of makes me want to run it just to see how it goes. I've been running 3.5 old-school style for a while, but my players still seem to expect balanced encounters...Well, I am a proud member of the "fuck balance" school of thought.