What if Thracia had two pages of text per entry, of the style that is typical of most adventures? IE: a good DESIGN (that certain something that makes an adventure click) buried in dross.
I find myself thinking about extremes and how much value there is in the DESIGN of an adventure. More than Interactivity, evocative writing and ease of use, the actual design. That something from Many Gates of the Gann, etc, that is the hallmark of a good design. Thracia being an excellent example of that,, or maybe Gann also ... if they were surrounded by walls of text, how good would they actually be?
I find myself thinking about extremes and how much value there is in the DESIGN of an adventure. More than Interactivity, evocative writing and ease of use, the actual design. That something from Many Gates of the Gann, etc, that is the hallmark of a good design. Thracia being an excellent example of that,, or maybe Gann also ... if they were surrounded by walls of text, how good would they actually be?