The Heretic
Should be playing D&D instead
As I alluded to elsewhere, I am running a kingmaker-lite game. Currently the PCs are employed by their retired PCs to be acting agents out in the world. The campaign for the original PCs used Kingmaker rules, but they proved to be unwieldy and they ultimately got vetoed by the players.
I am trying to come up with some 'kingmaker-lite' rules to run the current campaign, particularly since that aspect of the game has been heating up. Instead of gp=xp, I'm granting XP for maintaining and expanding the demesne, among other things. It seems to be paying off.
I hated that Kingmaker was hex-based, that you'd explore and claim hexes one at a time. Instead, I'd like to use a province/region based approach, something like what you might see in games like Nobunaga's Ambition or the Total War series. They could 'claim' provinces as a first step, but actually taking control of a province would take more time. There might be hexcrawling and exploration involved for that region. Maybe a few key areas in the province would need to be pacified. I'm not sure yet.
They would have their own hex map for exploration, unburdened by the province map. If you have any tips on how to use Roll20 to let players make their own maps (hex or otherwise), I'd appreciate hearing them.
I'm not sure yet how I want to present the provincial maps to the players. Show the whole thing? That might give too many clues. Maybe create a dm version and a player version, and update the borders of the provinces on the player's version as they explore and interact with them?
There's also an action economy and 'challenge rating' to figure out for actions that they might want to do, like building towers, starting trade routes, or going to war. That's all to be determined later. I think player actions through their characters will take precedence over domain actions, but I'm not sure yet how they will interact.
Let me know what you think, and if you have any suggestions on how to do things.
The Heretic
I am trying to come up with some 'kingmaker-lite' rules to run the current campaign, particularly since that aspect of the game has been heating up. Instead of gp=xp, I'm granting XP for maintaining and expanding the demesne, among other things. It seems to be paying off.
I hated that Kingmaker was hex-based, that you'd explore and claim hexes one at a time. Instead, I'd like to use a province/region based approach, something like what you might see in games like Nobunaga's Ambition or the Total War series. They could 'claim' provinces as a first step, but actually taking control of a province would take more time. There might be hexcrawling and exploration involved for that region. Maybe a few key areas in the province would need to be pacified. I'm not sure yet.
They would have their own hex map for exploration, unburdened by the province map. If you have any tips on how to use Roll20 to let players make their own maps (hex or otherwise), I'd appreciate hearing them.
I'm not sure yet how I want to present the provincial maps to the players. Show the whole thing? That might give too many clues. Maybe create a dm version and a player version, and update the borders of the provinces on the player's version as they explore and interact with them?
There's also an action economy and 'challenge rating' to figure out for actions that they might want to do, like building towers, starting trade routes, or going to war. That's all to be determined later. I think player actions through their characters will take precedence over domain actions, but I'm not sure yet how they will interact.
Let me know what you think, and if you have any suggestions on how to do things.
The Heretic