Blakely
A FreshHell to Contend With
I think you're right. I read the complete bm in print, but I also have a pdf of bm 1, which I scrolled through. GG says in BM1 that he chose most of the monsters and treasure randomly. The only goal apart from robbing tombs is to throw the fount of law into the pit of chaos. It seems like the complete version took on a bigger scope, maybe to satisfy the more modern desire for a campaign to have goals and resolution.Yeah, it's a site to be cleared, and my gut says it was initially designed piecemeal as several tiny cairn dungeons and then bound together to make a larger product. Inevitably, you'll lose some cohesion when not designing with linkages at the forefront.
Yeah, I was looking at it as having a bigger point than that. But the book doesn't really make it clear why PCs would want to destroy the tablet, especially with the stakes being so high. They actually have to commit suicide if they want to destroy it. So thinking through that, the hook of the adventure should probably either be 1. plunder graves, or 2. help Law triumph over Chaos. In an XP = GP game, there's no reason to risk everything in order to defeat chaos. If significant XP is also given for greater accomplishments, then there is incentive to go through the whole adventure, at which point it does make sense to tie the dragon into the destruction of the tablet. According to the book, the Keeper and the Dragon have merged into a single consciousness. If that's the game we are playing, maybe it should be necessary to defeat both creatures in order to destroy the tablet?You're talking as if there's a point to the adventure other than to gain gold, experience, and fame.
Looking at it this way, there is a weakness in the design. GG seems on one hand to want a massive resource-attrition dungeon crawl with randomly determined monsters, but he also wants a save-the-world campaign. If this is true, the best thing about BM might be the map, which looks amazing but is probably hard to appreciate without running it.
