"There must be some sort of gray line here, because I'm not looking to read a book. I understand an adventure needs to help the DM run it--so it may be dry like a textbook. But a lot of stuff that may be termed 'fluff' sometimes is useful for me to visualize it? Bryce is always harping on evocative writing, and I can understand the importance of that, but sometimes I feel designers just open a thesaurus and put in some different, interesting words to try to make their descriptions more evocative--and that doesn't help my brain, it actually makes me eyeroll a bit. I dont want to look up a word in a dictionary so that I can visualize the room better, ya know?"