Ineffective Voulging
*eyeroll*
edit: animal companions that level with you are cozy bullshit
I'm leaning toward base morale being level or hit dice plus CON adjustment. I can't really make sense of using WIS because having higher wisdom will likely make you flee sooner, although it depends what is at stake. It's complicated and situational. CON represents toughness, and level represents power. This also means it doesn't have to be on the stat block because it's a simple calculation.If it is a loyalty issue, I would have the employer make a charisma-based check. If it is a morale issue, in 5e (which I admittedly don't know that well) I think I would use a wisdom save, because wisdom seems to be a proxy for willpower, i.e. the guts to stand and fight. Or if you don't like that, make some other check, and use wisdom as a bonus or penalty, depending on whether it would be wise or foolish to continue fighting.
I have added "cohesion" to my loyalty/morale tables. Loyalty is owed to the employer, morale is a measure of the will to fight, and cohesion is what the retainers each feels they owe to the others, and determines what happens in the event of a loyalty or morale failure. Do they flee in panic, every man to himself? Or do they ignore orders, but fall back in an orderly fashion while protecting each other? Theoretically cohesion could also affect unit effectiveness during combat, but I haven't really worked on that yet.
You don't think working animals can get better at what they do through training, practice and experience? I'm pretty sure they can, and do.edit: animal companions that level with you are cozy bullshit
I gotta side with Voulging on this one.You don't think working animals can get better at what they do through training, practice and experience? I'm pretty sure they can, and do.
I don't even know what you are talking about here. At no point did I say that your warhorse will start using a crossbow or your war dog will start casting spells. I'm saying that with experience they get more hit points, saves, defences depending on edition, and arguably HD/attack bonus (for the dog, anyway) for the same reasons PCs do; they get better at avoiding getting hit, taking the hit when it happens, and (for the dog) fighting.Abhorrent example as it is, a pitbull that does dogfighting it's whole life does not suddenly learn that it could win fights easier if it just start using a gun.
Dogs are arguably sentient, but probably not sapient.I gotta side with Voulging on this one.
I have two sports dogs, bred specifically for dog-sports, trained by professionals for dog-sports, spent their whole lives doing dog-sports... and they still constantly fuck things up and act like silly animals because that's what they are. And these are *dogs*; one of the only animals selectively-bred by humanity since the dawn of time specifically to be trained for specialty jobs. But they will always fuck things up, because they are animals, and their minds do not grow through learning the same way a sentient mind does.
Abhorrent example as it is, a pitbull that does dogfighting it's whole life does not suddenly learn that it could win fights easier if it just start using a gun. It just does what it does, over and over again - snap, bite, tear. Maybe a little faster, a little stronger, but always the same way.
Chide? I was responding to "animal companions that level with you are cozy bullshit." I'm the one being chided, on account of running a system that allows this.If you want to give your animal companion a share of the experience, you're welcome to. But also, you can't chide someone who doesn't want to do that for not doing so, especially since animals don't have classes or levels, and so they have nothing to gain from earning any XP.
Yeah, as I mentioned above, I assume you won't be taking your warhorse into the dungeon. And it's fair to say that animals shouldn't get GP=XP or any other goal related experience.Can an animal improve through training? Sure. Not debating that. But if we are looking at a gold-for-XP system then there's a time consideration to be made, and if we are talking combat XP, then they aren't being "trained" at all. At best the owner of the animal can opt to spend some of their loot on animal training fees, and that's only with some kind of Improved Animal Companion homebrew rules. But we were talking XP split among the party, so it wouldn't even apply until after the split has happened.
Does an animal improve based on biting a troll that one time? Probably not. Would a dog learn at a different rate than a bear? Yes. Is a giant snail capable of learning at all? Likely not. Do familiars or Ranger companions count the same as some dog the party buys in town? Who knows
This entire discussion started when I talked about this being RAW in 4e. Which I did in relation to an entirely different topic.. Point is, everything's so muddled that XP for animals becomes a mixed-bag, especially since it isn't RAW to do so.
I mean, in "real life" you would never expect a man to get good enough at fighting to kill a dragon (or equivalent, T-rex? It's about the same size) with a sword, but that's the world that the rules create.With that being said, I still maintain that animals shouldn't plausibly improve themselves with more combat experience (only with very specialized training). I guess you could make the case in fantasy elf land they might, but in real life they just don't work like that. If you pit a wolf against a bear and it wins, you don't end up with a stronger wolf; you end up with a half-dead wolf that probably needs to be put down. Obviously these rules don't apply to worlds where broken bones can be mended with magic, but as a generalist take, I think it stands to be a reasonable one.
Nope. Animals are stuck.Your pet bear is going to be useful for a couple of levels play then it will just have to stay home.
I don't let them forget. "Oh, you want to go in through the ceiling? What's your plan for your pet dinosaur?" is literally something I have adjudicated in my game.If I could count the number of times some asshole in the party, out of ideas and resources, suddenly remembered the pet owl he's been apparently keeping up his ass through the three day overland journey, the room-by-room genocide in the caves, the gauntlet of traps (including a fireball and a gas trap). Or suddenly remembered his pet fucking murder-tiger that somehow got overlooked when the party climbed down a 200' rope ladder to get to the Oubliette of Murky Despair.
That’s the difference and why playing with vtt or minis is helpful. I had a player who was always charming or friending some creature. The creature would get a token and got its own initiative. I don’t remember whether the party got less xp for using it but I don’t think so.It's probably worth mentioning that in my game the animal companions have tokens, so there is a constant visual reminder of their existence.
I expect charm monster exists for the same reason.