TerribleSorcery
Should be playing D&D instead
OK guys, my own comment on high-magic vs. low-magic in the "2e: why you think it sucks..." thread got me thinking.
I think that the Iron Triangle applies to DMing (Fast, Cheap, Good - pick two) but what other factors can be considered? Is there a "Unified Prep Field Theory" of what to spend your time on? I'm sure we could all afford to get better at this.
Here are a few links to get us started (I'm sure many of you have read these before):
https://thealexandrian.net/wordpress/39885/roleplaying-games/smart-prep
Justin knows his stuff, and most of his site is great despite his excessive love of math.
https://www.drivethrurpg.com/product/251431/Return-of-the-Lazy-Dungeon-Master?affiliate_id=8278
People have mentioned this guy, I have no idea if he's any good. I'm not eager to buy his book though!
https://hackslashmaster.blogspot.com/2011/09/on-how-illusion-can-rob-your-game-of.html
Courtney has his own take as always, and has already told me I'm wrong before we get off the ground!
Now we like to review modules here, or at least read reviews of modules. And 'what to spend your prep time on' is an of-discussed topic around the gaming sphere. For my part, I think I have absorbed the "best practises" fairly well, yet it still takes me way longer than I'd like to write things up. So forget about how to write things for your damned kickstarter for a second here (no offense to Prince, Malrex & others who may be doing a kickstarter), and think about your home games. How much time do y'all spend on prep? What kind of things do you find really valuable to prep, or a waste of time? I'm not talking about "what to write in your room keys" which Bryce obviously has covered, but rather - what elements do you focus your efforts on? Landscapes? Cool maps? NPCs? Practising your Goblin Voice? Calligraphic handouts?This is a lot of work on the prep side. Since time & effort are finite resources the more magic you have in your setting, the more will naturally be generic. For this reason, low-magic is a hell of a lot easier to handle. You want to come up with a name, history & legends surrounding every goddamned magic item in the inventory of that 12th-level fighter, the guy who goes toe-to-toe with dragons all day? What about all the items in that magic shop (especially knowing the PCs don't have enough money to buy all of them, and some amount of that prep is a guaranteed waste)?
I sure as hell don't. But I could do it for the stuff the party finds in my 1st-6th level game where "+1 or better to hit" is a rare and frightening monster ability.
I think that the Iron Triangle applies to DMing (Fast, Cheap, Good - pick two) but what other factors can be considered? Is there a "Unified Prep Field Theory" of what to spend your time on? I'm sure we could all afford to get better at this.
Here are a few links to get us started (I'm sure many of you have read these before):
https://thealexandrian.net/wordpress/39885/roleplaying-games/smart-prep
Justin knows his stuff, and most of his site is great despite his excessive love of math.
https://www.drivethrurpg.com/product/251431/Return-of-the-Lazy-Dungeon-Master?affiliate_id=8278
People have mentioned this guy, I have no idea if he's any good. I'm not eager to buy his book though!
https://hackslashmaster.blogspot.com/2011/09/on-how-illusion-can-rob-your-game-of.html
Courtney has his own take as always, and has already told me I'm wrong before we get off the ground!