@Yora, who you may recall started this thread, had a link on his
most recent blog post to a series that deals with some of the issues we have been discussing here. First post is
here, you might want to look in particular at footnote no. 2.
Holy Hand-Grenades Batman!
This is just crazy. I felt like I was tumbling down the rabbit hole as I read through these links. Here's what I found jarring, in no particular order:
- What you (@Beoric) link as the "first post is here" --- doesn't look at all like Yora's blog as I remember it. What's more that blog (osrsimulacrum) is all about history of the OSR and the elements of it's play.
- Last I remember Yora had "quit" D&D --- looking for a more story game RPG where he could force the narrative he wanted.
- Your (@Beoric) other link does lead to Yora's real blog --- BUT NOW HE IS PLAYING B/X D&D (and loving it)!?!
- Poking around a bit more, (on Yora's blog --- not osrsimulacrum) --- I discovered his earliest recollection of D&D is 3e.
OK. I am going to draw some possibly controversial conclusions here.
Exhibit 1: Yora's notion of good D&D was story-game (trad? neo-trad?) and based on 3rd edition. Whatever he was playing made him (as DM) feel like he had zero control of the setting. They jives with a trend I'd noticed before I left the hobby (pre-2e) of the players grabbing more and more control of the game.
Exhibit 2: When this thread started we were talking past each-other because he was playing something, which
to me, has little-to-nothing to do with D&D.
BOTH It's play-style and rule-set having completely morphed over the years....but none of the names have changed!
Exhibit 3: After rediscovering B/X Yora is now ALL IN again and having a blast.
Of course what he's started doing first is modifying the B/W rules (
Basic Fantasy?). For some reason, everyone who (re)discovers classic D&D feels compelled to do this as their first step. Maybe it's liberating---freeing of your inner creator to see you can do this...or maybe creative people just hate learning rules---I dunno (...and it's
fine). Matt Finch in Swords & Wizardry told everyone to
"imagine the hell out of it!" and he was emphatically right. The OD&D vibe--which TSR seems to have tried and squash with all it's unnecessary modules and supplements---is all about the creation of new and exciting things (I'll argue they can still be introduced in the
environment/
setting, without really affecting the rules).
NOTE: Yora's B/X "mods" are things like "Poison attacks do not kill instantly". Err...OK. (They almost never did.) Oh yeah---AND NEW CLASSES...gotta have some new classes. Lots. Immediately.
Controversial(?) conclusion: The pre-trad/classic style of play is just plain
great---and anyone who has only been exposed to the later styles...
just...has...no...idea...of...what...they...are...missing. The way those games are played is
vastly different, and they should probably not even have the same name because it's confusing. This is the "renaissance" in the O-S-R --- ditching the later play-styles (even if we still want to screw with the rules/packaging/setting/etc.) and returning to the classic game in all its glory. It feels like archeology to uncovered the older style because of all the unrecognizable layers of weird stuff that have been piled on top.
Yora's Blog said:
When I actually read B/X for the first time six years ago, the thing that stuck out to me the most was
how different it all felt from all the D&D I had known.
(
@Malrex too has fallen for
Old School Essentials, which is B/X re-printed verbatim.
@PrinceofNothing uses house-rules B/X.
@The Heretic is at it too.)
That's my story, and I'm sticking to it. Good morning.
