DangerousPuhson
My my my, we just loooove to hear ourselves don't we?
See, that sounds like a good system to me. We should get us some of that.
It's not just a lie - it's the fact that the label is so broad that it means nothing.Well yeah a label that lies is a bad label
Thanks for the shout-out for that post and the compliment.@robertsconley absolutely nailed it with this blog post. The panel discussion is alright as well. Thinking of the OSR as a galaxy with a gravitational centre is elegant and inclusive. I think we can officially close this thread?
If the "OSR-sphere" has taught me anything, it's that "OSR" is an entirely worthless label - it means too many different things to too many different people, and yet somehow means nothing at the same time. The number of times Bryce has mentioned "this is 5e, not OSR as labelled" makes me think the label just causes more harm than benefit.
"OSR" is the same way. Might as well change the term to "D&D-adjacent TTRPG" for all the good it does.
Thing is, the "creative chaos" behavior you're seeing is just as validly explained by the following statement: there is no guiding authority to the OSR, nor governing body, nor collectively-recognized codified guidelines. It is a disjointed nebula of self-appointed "experts" swimming around in a common work pool of hobbyist authors, living as big fish in a small artificial pond. A diaspora of floundering bloggers and social media marketers shouting over one another. This results in chaos and uncertainty. There is the churn of chaotic progress in independent efforts, and then there is the churn of blinding mud in a struggle; this is the latter, though we believe it the former.Rather than focus on trying to draw lines or put things into boxes, I try to explain why people behave the way they do. Along with what enables them to do the things we see them do. And in my opinion, this explains the creative chaos we see and the kaleidoscope of projects shared or published under the OSR label today. Nor do I fall into the trap of trying to figure out whether various projects are really "OSR" or not.
Thing is, the "creative chaos" behavior you're seeing is just as validly explained by the following statement:
however I argue that logistics is also not the OSR. The OSR is products. It must be measured in products.
I think I've found the kernel of our differing opinion here. There are two "markets" of the OSR: the OSR as a market of commerce, and the OSR as a market of ideas. I think we might be playing fast and loose when speaking of "the market" in our exchanges, and now things are just knotted up. I intend no thesis here; my initial statement was "the OSR as a label (like the kind you'd slap onto a product) is vague and useless" - that's as simple as my message was/is trying to be. The rest has become semantic knotting.Products are a result, not the market itself. What makes an RPG market is the people involved: those who produce, those who promote, and those who play.
Thanks for taking the time to write that.I think I've found the kernel of our differing opinion here. There are two "markets" of the OSR: the OSR as a market of commerce, and the OSR as a market of ideas. I think we might be playing fast and loose when speaking of "the market" in our exchanges, and now things are just knotted up. I intend no thesis here; my initial statement was "the OSR as a label (like the kind you'd slap onto a product) is vague and useless" - that's as simple as my message was/is trying to be. The rest has become semantic knotting.
That's ok @DangerousPuhson, when the US joins the EU there will be proper marketing categories. You will only be able to use the label "OSR" if your game can trace its lineage to the Wisconsin valley, otherwise you will have to call it "sparkling RPG".I think I've found the kernel of our differing opinion here. There are two "markets" of the OSR: the OSR as a market of commerce, and the OSR as a market of ideas. I think we might be playing fast and loose when speaking of "the market" in our exchanges, and now things are just knotted up. I intend no thesis here; my initial statement was "the OSR as a label (like the kind you'd slap onto a product) is vague and useless" - that's as simple as my message was/is trying to be. The rest has become semantic knotting.
The issues you describe exist, but they are overstated and don’t reflect the current reality of publishing, playing, or promoting within the OSR.I'm still firmly in the camp that the OSR label (the kind you'd put on a product) has been perverted into uselessness; it is too big of an umbrella term, was never well defined to begin with, has been abused by people looking to sell stuff in the wrong category, and just generally leads to disappointment ("Hey, this isn't compatible with Mork-Borg!"; "Wait a minute, this is just a lazy 5e conversion!"; etc.). At present, the OSR logo is really only used to denote that, yes, this looks like a D&D product, but no, it isn't affiliated with mainstream D&D. I think it'd be best if it were retired and replaced with more system specificity instead.
Ok, but Bryce has a unique inability to recognize from the publishing blurb and the preview that the product is not, in fact, OSR. @The1True has cracked the code, which is to say,My touchpoint into the OSR are reviewers like Bryce's blog (where he routinely laments the state of pitiful OSR offerings these days) ...
I actually think it's pretty easy to spot when a product is really based on early edition D&D or a retroclone.A lot of creators do this already, saying their adventure is for this or that version of the classic game or one of its more recognizable clones.