We are doing a full embrace of For Gold & Glory with our own optional ruleset, Journal of Nevermore, that is compatible with that system--and starting a 2e Movement!. I'm still baffled why these guys wrote a solid 2e ruleset then bailed and didn't really do anything with it, so we want to beef it up.
I'm finishing up a Deities book, full of priests (i.e. specialty priests), new spells, etc. for the World of Yulara (which houses Dragonback Mountains, Vermillion, etc)--about 80% done. Also doing last bit of editing of a dwarf, gnome, human kit books (3 different books) which include different skills, specialty priests for demi-humans, and spells---all focused mainly in the Dragonback Mountains region, will be starting a half-orc and half-elf kit book as well, and we got a book of 5 different types of monks that needs editing and some more playtesting, freebie regional guide for Dragonback Mts (where most of our adventures are), etc. I think they call all this stuff 'candy class' and 'fluff' stuff around here. It's stuff we have been working/picking at/playtesting since 2017 that's finally making some headway in getting done.
We are also working on some adventures--which even though we will be doing 2e, our adventures will still have the 1e flavor like always (not so story driven like usual old 2e stuff). I'm finishing up a druid adventure that I wrote back in 2018--trying to get Del Tiegeler to help me with a complicated plant map for it (I think he forgot about me so need to ping him), I got a Part 2 of the Tar Pits of Bone Toilers about half way written--which is a different dimension adventure to the Marrow Ravine as characters go through the Maw of Ghormaug, I have a short, low-level elvish mine adventure I have in mind that I want to bust out that I came up with while hiking the Lost Coast, and Jon is just starting to work on a low level adventure.
Ray's adventure--Death-Maze of the Sorcerer Kings (previously called Beware! The Cult of the Cannibal King!) was in a No Artpunk book, but he has expanded it 3-4x---instead of a just a dungeon that was found in No Art Punk, he has created a huge city adventure for high levels for OSE. Guys---I think this one is really good! Has a great city map that we will make a limited run of posters for. He found a few great artists too (that I'm hoping to hire at some point). He's been working/playtesting at it for awhile and I've edited it twice and starting to get into layout mode for that. He is also finishing up an additional expansion for it. This one will be a Kickstarter attempt to pay for all the art--hopefully in a few months.
It's been fun working with Ray and others, but Death-maze will probably be my last adventure for a while working with others and outside systems (OSE, etc.). Time to stop asking for a seat at the OSR table. 2e was never really invited—and that’s fine. We’re the red-headed stepchild, and we’re ready to make our own movement.