I think it depends on where the fun in your game is coming from.
If the fun is supposed to be in the tension of potentially mismanaging a logistical facet to dire consequence, then great. Tread that tightrope, push that luck. More power to you. Sure, torch management can inject a vector of fun for the very specific groups of people who find that sort of thing fun - but mandatory? No. Light sources are not mandatory to D&D enjoyment.
As someone whose been waiving torch tracking for years, we've always gotten along just fine without. And it's not because I've never done it "properly" or what have you - I've tried it the other way plenty, and I always go back to torchless play at my players' request (overwhelming consensus). Darkvision being so common just rationalizes it in a ludological way, and FYI it's just as easy to waive darkvision as it is to waive torches.
Contrary to echo-chamber narratives, D&D is not one game played one way - it's a nebulous Frankenstein's monster of a game, made up of rule modification and iterated six ways from Sunday. Claiming that micromanaged logistics are mandatory to D&D fun is like claiming that vehicle driving segments are mandatory to videogames, or romance subplots are mandatory to movies, or that paprika is mandatory to food. No, those are preference. They are important only to the people who hold those specific preferences.