I've begun writing a new module that features some complicated locations, and find myself in a quandary: should I provide mechanics to aid the DM in helping the PCs navigate these locales, or simply describe the locale and let the DM ad hoc it up?
Case in point: there's a colossal behemoth that's walking along at 35 mph, with each of its legs being 4,000 ft tall. Given the weight of the behemoth, there's a shock zone (mechanics provided earlier in the module) within 300 ft of footfall that makes it dangerous to race directly to the foot should the PCs wish to climb the leg.
Thus this first draft:
Is this the correct approach? Should I just detail the platform and scaffolding, and let the DM come up with whatever system they desire to navigate the PCs approach to climbing? Or is it appropriate to suggest these mechanics to ease the cognitive load and expedite the scene?
Case in point: there's a colossal behemoth that's walking along at 35 mph, with each of its legs being 4,000 ft tall. Given the weight of the behemoth, there's a shock zone (mechanics provided earlier in the module) within 300 ft of footfall that makes it dangerous to race directly to the foot should the PCs wish to climb the leg.
Thus this first draft:
Levitating Platform: a magically reinforced ironwood boardwalk is attached to this leg’s heel and undulates like a kite's tail some 400 ft behind it. A permanent Levitation spell buoys it a yard above the ground at all times, though it rises hundreds of feet into the air with each stride.
When the Marvel’s foot lands, the last 100 feet of walkway lies safely outside the shock zone - but remains there for only 2 rounds before the platform slithers forward into the dust clouds to rise once more.
Accurate positioning before footfall requires one Int Check for the whole party. Success: PCs start within 30 ft. Failure: start 4d4 x 10 ft away.
Climbing aboard in Round 1 is automatic. In Round 2, it requires a successful Dex Check as the walkway accelerates. If they fail, the PC must choose: drop prone and miss, or catch hold of the boardwalk and be dragged for 1 round for 1d6 damage before climbing on.
Flimsy scaffolding spirals up around the leg in a prodigious feat of engineering. Contained within is a battered and collapsing staircase that winds 300 times around before opening to a tunnel stoneshaped through the mountain on Tile #9. Imperial slogans exhorting greater effort are neatly painted every 100 ft, with cruder commentary at times added below.
Unroped climbers must make 3 checks as they climb:
Failure = 1d4 damage as the climber falls down steps or their leg punches through a plank. If reduced to 0 hp, Save vs Death or fall into the void.
- Lower scaffold (rickety, wood groans, planks snap): Dex Check
- Knee region (violent swaying, sections missing): Save vs Paralysis
- Upper spiral (scaffolding pulling away from leg): Dex Check
Is this the correct approach? Should I just detail the platform and scaffolding, and let the DM come up with whatever system they desire to navigate the PCs approach to climbing? Or is it appropriate to suggest these mechanics to ease the cognitive load and expedite the scene?