8, 8, I forget what is for
Note Trampier's 1970's Kool-Aid Man jug on the shelf!
I have never run G1 before, although I have a vague memory from the 70's of playing through it as a PC. I know it's suppose to be a big challenge for most players and my group has just started it. So far they are short-circuiting most of the module, and I fear it's my own in inadequacies as a DM that is allowing this. I'd appreciate any tips or pointers in what I might be doing wrong (omitting?).
We are playing AD&D (1e).
[Sorry there's more but the board won't let me paste it in. Hang on while I debug.]