Not trying to poke the bear, but has anyone ever played this marvelous gem? I think it might be the only good D20 adventure ever made.
You reviewed this, didn't you? (quick check) Yes you did. It's on my list, but the low score has me passing over it for other things...Not trying to poke the bear
It's really one I should re-visit. The implementation is an absolute trainwreck but as a shudder system-neutral adventure its a fascinating piece of work.It's on my list, but the low score has me passing over it for other things...
I'd love to see it too, but might writing about one's own product be construed as egotistical?...Melan would you be willing to do a deep dive developer commentary using your dungeon analysis techniques for CX?
Something in line with https://beyondfomalhaut.blogspot.com/2020/05/blog-anatomy-of-dungeon-map.html or your other famous article?
I really love your theoretical technique and thesis and would LOVE LOVE LOVE to see you apply it to your opus!
I would equate it to a directors commentary track on a DvD for a film they made.I'd love to see it too, but might writing about one's own product be construed as egotistical?...
Yes. I am also concerned about pulling back the curtains fully, since my post might be taken for gospel and constrain the reader's imagination.I'd love to see it too, but might writing about one's own product be construed as egotistical?...
Yeah @Melan : Don't think of it as "bookseller plugging their own work" - think of it more as "designer diary" or "author walkthrough". Those have real value to communities like these, like when a director does a Q&A after a film screening, or a panel of celebrities talk about their experience making a TV series at a convention. People here won't see it as self-horn-tooting; they want to hear that stuff.I think the tactic they focus on is how it was made. Not the meaning of the art. Focusing on the construction.