Should be playing D&D instead
Are you talking about the part in No Country For Old Men in the diner??
This is a fair assessment! That said, I always thought is was pretty cool how, as a result, a player of a LG paladin could find themselves sharing a faction with a LE devil due to a shared affinity for stern law enforcement; or a CG ranger could find themselves in league with a Slaad due to a strong love of liberty. It sort of broke alignment down into its component philosophies. But you're right, many people didn't need to be lead by the nose to these cut-and-dry philosophic factions as political forces. And I'm not saying this turned my group into story-gaming thespians, but it definitely enriched our game with elements that had not been there before.Planescape happened to revolve almost exclusively around alignment and deep thoughts. I don't think it's an accident it appeared right around the time kids who were 12 in 1982 were turning 24.
Sorry, I keep coming back to this. There's got to be some progression, doesn't there? I mean, when I was a boy our characters had like a 600 Str and +20 Lightsabers and as DM I barely looked at the dice before deciding how the fight would go. Our characters were a combination of baseball stats and young-male power fantasies. Surely there's room for that to advance without straying into insufferable academic territory.As soon as the conventional wisdom of "when I was just a boy, I played kickball to goof around and score points, but when I became a man, I played kickball differently because I put away childish things" comes out, is when I go Tommy Lee Jones with a newspaper. It subtly implies that's a normal progression.
Yes, of course. I am not talking about those who take their game seriously while still comfortable with what it is and isn't.Sorry, I keep coming back to this. There's got to be some progression, doesn't there? I mean, when I was a boy our characters had like a 600 Str and +20 Lightsabers and as DM I barely looked at the dice before deciding how the fight would go. Our characters were a combination of baseball stats and young-male power fantasies. Surely there's room for that to advance without straying into insufferable academic territory.
I'm more the Powerslave generation...When all your friends wear leather jackets... eventually you hear Fear of the Dark enough times.
In fairness, I had the same reaction to the vastness of the original Greyhawk setting.
Definitely not!!! I am a metalhead, I own probably 8 leather jackets. Iron Maiden really doesn't give me a kick since about my early '20s. It just sounds like classic rock. I love that some people still dig that stuff but I need a much stronger hit if I wanna get off the ground:You're one of those Primus guys aren't you...
War gamers did not clamor for fantasy elements to be added so they could explore how half-orcs came to be, just as they don't play Normandy '44 to explore the horrors of war. If anyone is exploring life themes for the first time in D&D (and thus, a necessity) then their parents failed them.
The storytelling part is key - when someone tries to tell a story with D&D they must incorporate the elements of story. In most ways, story and game can't be co-equals; one must submit to the other.
Nice one! My buddies didn't overplay Maiden fortunately. There's a Wasp album that now makes me physically sick to hear though Also, there's not enough weed in the world to make me want to hear the aimless noodling of Liquid Tension Experiment ever again. To be fair, I gave as good as I got on the fields of roommate psyop torture. I'd break out Afrocelt Soundsystem during Epic 40k tabletop battles. I'm pretty sure that goes against the Geneva Conventions...I am a metalhead
Your dungeon riddle rooms must be a total nightmare...I know torment. I saw the book and pondered. But to escape? I suspect this is coming.
Sticky thoughts attracted me. That is in and of itself notable.
But are these thoughts the realm of fiction or made to be manifest.
I suspect both is the answer, with everyone refusing to talk the fence.
Okay but, wait... now I'm not sure what we're discussing anymore. So establish a baseline for me E, are you saying that at your table, D&D is almost purely a small-units tactical simulation? Like, it's mostly about the challenges for you and story is just a framework used to string everything together requiring a minimum of actual playing in character? Like your players are NOT making decisions based on 'what their character would do'?one must submit to the other