EOTB
So ... slow work day? Every day?
At my table the game is played as a game, not a story.
The difference between it and a war game is you have individuals with their own goals. Roleplaying is using that individual's goals and persona to make decisions.
But there is zero story, and if multiple sessions go by without character play-acting that's fine with me. I'm not against character play-acting - but IME 95% of what players who think character play-acting the purpose of the activity, do in a sessions trying to play-act, is incredibly tedious, trite, tortuous, and boring.
There are moments in the game where a dash of character play-acting elevates the experience for everyone. It's exactly what that moment needs and demands, and its happening heightens the experience for everyone. It just flows. And it makes a memory. I'm all for that.
But don't woodenly or awkwardly "well met" every fucking NPC in the game and make bullshit small talk because you think that's just what you're supposed to do. Session time is valuable, velocity and progress are desired, and burning 15 minutes bullshitting with a shopkeeper so that you've "earned" the right to restock your arrows is not my game. "Woodenly and awkwardly" is the key. We all know the stereotypes and acting them out again and again is not why we're gathered here today, dearly beloved.
Regarding story, again, I highly recommend reading the OSRIC afterward. Story is what happens later when players gather out of game and recount the experiences of their characters. I do setup, not story. I have a status quo timeline that covers what happens if the PCs do not engage. I do not, however, make any iota of effort to map out what PC engagement will look like as they go through the engagement process, or what the aftereffect of PC engagement is before it happens.
No, I'm saying it's a game built off a wargame chassis, which is still at the heart of the game.Okay but, wait... now I'm not sure what we're discussing anymore. So establish a baseline for me E, are you saying that at your table, D&D is almost purely a small-units tactical simulation? Like, it's mostly about the challenges for you and story is just a framework used to string everything together requiring a minimum of actual playing in character? Like your players are NOT making decisions based on 'what their character would do'?
There's absolutely nothing wrong with this style of play btw, I'm just trying to figure out where you're coming from here.
The difference between it and a war game is you have individuals with their own goals. Roleplaying is using that individual's goals and persona to make decisions.
But there is zero story, and if multiple sessions go by without character play-acting that's fine with me. I'm not against character play-acting - but IME 95% of what players who think character play-acting the purpose of the activity, do in a sessions trying to play-act, is incredibly tedious, trite, tortuous, and boring.
There are moments in the game where a dash of character play-acting elevates the experience for everyone. It's exactly what that moment needs and demands, and its happening heightens the experience for everyone. It just flows. And it makes a memory. I'm all for that.
But don't woodenly or awkwardly "well met" every fucking NPC in the game and make bullshit small talk because you think that's just what you're supposed to do. Session time is valuable, velocity and progress are desired, and burning 15 minutes bullshitting with a shopkeeper so that you've "earned" the right to restock your arrows is not my game. "Woodenly and awkwardly" is the key. We all know the stereotypes and acting them out again and again is not why we're gathered here today, dearly beloved.
Regarding story, again, I highly recommend reading the OSRIC afterward. Story is what happens later when players gather out of game and recount the experiences of their characters. I do setup, not story. I have a status quo timeline that covers what happens if the PCs do not engage. I do not, however, make any iota of effort to map out what PC engagement will look like as they go through the engagement process, or what the aftereffect of PC engagement is before it happens.