Officially better than you, according to PoN
Reading play reports from DMs and players and listening to what friends who play in 5e campaigns tell me the standard is leaning on challenge ratings to create balanced adventures and then experience immense frustration either because the players were crushed by a supposedly fair encounter or because there is no challenge at all. The idea of running away etc. seems foreign and adventures (published or self written) do not account for it.Actually now that I look at it, that entire list of "things that give off the OSR-style vibe" are not unique to retro-clones, and perhaps that's why I get so frustrated by the defenders here. I have all that same feeling in my 5e games. I mean, do people really think that new D&D is incapable of creating open-ended problems, player-created goals, and disposable characters? Do you really believe you can't recreate the feeling of "fun failure" and creative problem solving with anything but retro-clones?
I think you are running the game in an unusual way.