The1True
8, 8, I forget what is for
Like an idiot, when I revized Irradiated Paradox, I promised a quick guide to mining in the appendices numerous times in the text.
When I playtested the adventure, the players went 100% completist and managed to activate the Prospector Endjinn which they promptly steared towards the Mithril Motherlode for which they had found the deed earlier in the adventure. Cutting a swathe of destruction across the Southwest Tusks obviously alerted various factions and it turned into a thing which I believe I have recounted before (they ended up driving the Endjinn into the lake and ditching it). I had however, anticipated some sort of greedy attempt at a business enterprise and written up a page of offers from the various factions as well as a rough idea of what they could excavate from the mine before the battery on their Prospector ran out.
Thinking that would carry me, and thinking that there was some potential for actual fun here (as opposed to Advanced Accountants & Actuaries), I forged ahead with the assumption that a quick appendix would be easy.
It did not go well.
I loved the elegance of the two-page writeup from @Agonarchartist 's excellent "On Downtime and Demesnes". I reached out to see if I could reprint it, but he did not appreciate the cold-call from a weirdo on Discord. lesson learned. Sorry man! So, I set out to reinvent the wheel.
I gave the unholy mess I came up with a self-playtest yesterday, before running it by my players. I got bogged down fast in my DIY madness (manifesting as 7 pages of tangled, nested tables). I promised to produce a simple, heavily abstracted system that was more about generating NPC contacts, interesting Encounters, and enough cash for ambitious powergamers to level up in a Gold-for-XP game, but (despite the abstraction) strayed immediately into this bizarre, confusing simulationism.
I don't know what to do. I've made Resources part of the Vanished Wastes campaign. It's the raison d'etre for a lot of the NPC's and there's no reason it shouldn't motivate the PC's as well. I'd love to stick a breezy 2-4 pages at the end of the work for players who want to make some extra money on the side or do something meaningful with their downtime with accompanying rewards and consequences. I'm throwing it out there. If anyone's ideas or a fresh perspective, I'd love to hear it!
When I playtested the adventure, the players went 100% completist and managed to activate the Prospector Endjinn which they promptly steared towards the Mithril Motherlode for which they had found the deed earlier in the adventure. Cutting a swathe of destruction across the Southwest Tusks obviously alerted various factions and it turned into a thing which I believe I have recounted before (they ended up driving the Endjinn into the lake and ditching it). I had however, anticipated some sort of greedy attempt at a business enterprise and written up a page of offers from the various factions as well as a rough idea of what they could excavate from the mine before the battery on their Prospector ran out.
Thinking that would carry me, and thinking that there was some potential for actual fun here (as opposed to Advanced Accountants & Actuaries), I forged ahead with the assumption that a quick appendix would be easy.
It did not go well.
I loved the elegance of the two-page writeup from @Agonarchartist 's excellent "On Downtime and Demesnes". I reached out to see if I could reprint it, but he did not appreciate the cold-call from a weirdo on Discord. lesson learned. Sorry man! So, I set out to reinvent the wheel.
I gave the unholy mess I came up with a self-playtest yesterday, before running it by my players. I got bogged down fast in my DIY madness (manifesting as 7 pages of tangled, nested tables). I promised to produce a simple, heavily abstracted system that was more about generating NPC contacts, interesting Encounters, and enough cash for ambitious powergamers to level up in a Gold-for-XP game, but (despite the abstraction) strayed immediately into this bizarre, confusing simulationism.
I don't know what to do. I've made Resources part of the Vanished Wastes campaign. It's the raison d'etre for a lot of the NPC's and there's no reason it shouldn't motivate the PC's as well. I'd love to stick a breezy 2-4 pages at the end of the work for players who want to make some extra money on the side or do something meaningful with their downtime with accompanying rewards and consequences. I'm throwing it out there. If anyone's ideas or a fresh perspective, I'd love to hear it!