squeen
8, 8, I forget what is for
In a recent session, my players were skulking around in the storm-sewers beneath the Palace, looking for the missing equipment of one of our PCs. An NPC #@!!-->ranger<--!!@# (looking at you Malrex!) was tracking the dragged body's escape route. Recall from an earlier post of mine, he had consumed a poisoned drink and been kidnapped. Incidentally, he has since escaped and ridden back to the captial city on a stolen horse---briefly visiting EOTB's Town of Groat's End (thanks!) that I had renamed Bonhomme because the locals speak with a "ri-diculous [French] ac-cent".
While down in the storm-drains, they bumped into a pair of Vegepygme hunters whom had come up from the Deep Sewers, and the Veggies shot the 5th level fighter in the face with poisoned blow-darts after he stuck his head out of a (very noisily opened) secret door. It was a mild poison (paralysis for 1d4 rounds), and I did give him partial coverage AC benefits. His cohorts eventually dragged him back to safety by his ankles.
The player (who's thief had previously drank the poison drink) AND now took two darts in the face, went into a minor diatribe (half tongue-in-cheek) about how poison is absolute awful! He went on to cited some goblins---that may appear in my Earth Temple adventure submission for Dragonsfoot's---with a mildly hallucinogenic poison on their arrows.
Most of these rants are disguised meta-gaming to get the nasty-old-DM (me) to dial down the difficulty level (to -1 preferably). It's expected....but, it got me thinking:
Your thoughts? How do y'all handle poison?
@DP: Feel free to hijack this thread and talk about something totally rando---figure I owe you that.
EDIT: Another question...would you give them XP for recovering some of their compatriot's valuables? Is there a By-The-Book ruling on recovered treasure?
While down in the storm-drains, they bumped into a pair of Vegepygme hunters whom had come up from the Deep Sewers, and the Veggies shot the 5th level fighter in the face with poisoned blow-darts after he stuck his head out of a (very noisily opened) secret door. It was a mild poison (paralysis for 1d4 rounds), and I did give him partial coverage AC benefits. His cohorts eventually dragged him back to safety by his ankles.
The player (who's thief had previously drank the poison drink) AND now took two darts in the face, went into a minor diatribe (half tongue-in-cheek) about how poison is absolute awful! He went on to cited some goblins---that may appear in my Earth Temple adventure submission for Dragonsfoot's---with a mildly hallucinogenic poison on their arrows.
Most of these rants are disguised meta-gaming to get the nasty-old-DM (me) to dial down the difficulty level (to -1 preferably). It's expected....but, it got me thinking:
- Am I over using poison?
- Is it the "Great Equalizer" for low-HD threats?
- How many blow-darts should one be able to fire in one round---certainty not 3!?!
- Am I asking you folks too many questions in 2020?
Your thoughts? How do y'all handle poison?
@DP: Feel free to hijack this thread and talk about something totally rando---figure I owe you that.
EDIT: Another question...would you give them XP for recovering some of their compatriot's valuables? Is there a By-The-Book ruling on recovered treasure?
Last edited: