EOTB
So ... slow work day? Every day?
(Shameless Advertising Blurb Ahead)
If you've wondered why the 1E core books seem to hold very different presumptions of the players and DM than later editions, and noticed they don't address aspects of play now considered critical to the RPG experience - the new Classic Adventure Gaming Podcast might be for you.
There are multiple styles of play in our hobby, and OSRIC/1E doesn't require the use of any particular style. Back when it was the biggest game in town everyone used it as best they could to produce the style of play they enjoyed the most. That still works today. Everyone can use the 1E rules as they wish.
But it was the last edition produced intending to create an experience distinct from that predominant in the hobby today: an Adventure Game, as opposed to the experience most people today would think of when they hear the term "Roleplaying Game". Many of the eternally-running arguments in the hobby today result from people using the single term "RPG" as shorthand for two distinctly different ways to play using the same books. And, while the majority of people in the hobby want the play experience current editions succeed at delivering, there is a minority looking for advice on how to make, run, and play what this podcast differentiates as an Adventure Game: player over character, skill over dialog, challenge over drama.
If you wish to learn more about this style of play we humbly suggest giving the podcast a listen; if you like what you hear, please share it to those you may know who're also looking for battle-tested advice that runs against the grain of most hobby conventional wisdom offered today where games are discussed. Episode #2 on dungeon design concepts is newly released, and more episodes will follow every few weeks on topics ranging from hex crawls, to running adventure games on VTT, looking for good fits at the table for this style of play, and more.
Enjoy!
If you've wondered why the 1E core books seem to hold very different presumptions of the players and DM than later editions, and noticed they don't address aspects of play now considered critical to the RPG experience - the new Classic Adventure Gaming Podcast might be for you.
There are multiple styles of play in our hobby, and OSRIC/1E doesn't require the use of any particular style. Back when it was the biggest game in town everyone used it as best they could to produce the style of play they enjoyed the most. That still works today. Everyone can use the 1E rules as they wish.
But it was the last edition produced intending to create an experience distinct from that predominant in the hobby today: an Adventure Game, as opposed to the experience most people today would think of when they hear the term "Roleplaying Game". Many of the eternally-running arguments in the hobby today result from people using the single term "RPG" as shorthand for two distinctly different ways to play using the same books. And, while the majority of people in the hobby want the play experience current editions succeed at delivering, there is a minority looking for advice on how to make, run, and play what this podcast differentiates as an Adventure Game: player over character, skill over dialog, challenge over drama.
If you wish to learn more about this style of play we humbly suggest giving the podcast a listen; if you like what you hear, please share it to those you may know who're also looking for battle-tested advice that runs against the grain of most hobby conventional wisdom offered today where games are discussed. Episode #2 on dungeon design concepts is newly released, and more episodes will follow every few weeks on topics ranging from hex crawls, to running adventure games on VTT, looking for good fits at the table for this style of play, and more.
Enjoy!