Hello everybody, today I am asking for your old-timey grognard wisdom about setting up a sandbox campaign.
My current ongoing campaign has some very good, committed players. They are super fun to play with, willing to experiment, and they show up for every session. I’d like to spend a bit of time laying out a sandbox campaign for them to explore. Thus far, we’ve just been jumping from module to module with a bit of gardenpathing between.
They just finished an adventure where they were trapped on a sub-plane (Fate’s Fell Hand). At the end of our last session, their reward was teleporting to anywhere in the multiverse. They chose to go back to a town where they had killed the local ruler, Hirot from Doom of Savage Kings. We ended the session with them stepping into the magic portal.
After the session was over, I asked them what their plans were and they told me they want to rule the town and spread the influence of the cult that they founded. Their cult is dedicated to Xul the Unclean, Master of the Void, Ruler of Germs and Lord of Exploding Corpses.
My current plan to is to draw up a detailed 7 hex map (with Hirot in the middle hex), and fill it with couple of other villages, a castle that belongs to some asshole, and a few unusual locations. I'll then hide some shit on there for them to find.
Beyond that, I am just going to come up with a rumor table, put a small amount of detail into the fort that they will inherit, and write up a couple of notable NPCs on notecards.
Since they are a germ cult, I think a good reoccurring adversary would be an order of paladins dedicated to sterility. Germophobe dickheads showing up and burning everything seeming fitting. I'll probablyjust write a couple of paragraphs of history on these guys and then reference it at appropriate times.
As for working in other content, I bought the module The Barbarian King (credit to @Melan for a wonderful adventure) and it is matches the mood of fantasy we’ve been doing so I am going to use that too. I also have a few other DCC modules that I might drop in there, but I am not committed any of them.
The only other resources I have are a carousing table and the 1978 Ref Ready Sheets from Judge’s Guild.
If you were in my shoes, what would you do? What resources would you use? How would you make the map? Would you have an encounter table? How would you deal with a calendar and the passage of time? How would you make spreading a cult interesting? Are there anything critical details I’ve overlooked?
Anything from short pointers to lengthy pontification is welcomed.
My current ongoing campaign has some very good, committed players. They are super fun to play with, willing to experiment, and they show up for every session. I’d like to spend a bit of time laying out a sandbox campaign for them to explore. Thus far, we’ve just been jumping from module to module with a bit of gardenpathing between.
They just finished an adventure where they were trapped on a sub-plane (Fate’s Fell Hand). At the end of our last session, their reward was teleporting to anywhere in the multiverse. They chose to go back to a town where they had killed the local ruler, Hirot from Doom of Savage Kings. We ended the session with them stepping into the magic portal.
After the session was over, I asked them what their plans were and they told me they want to rule the town and spread the influence of the cult that they founded. Their cult is dedicated to Xul the Unclean, Master of the Void, Ruler of Germs and Lord of Exploding Corpses.
My current plan to is to draw up a detailed 7 hex map (with Hirot in the middle hex), and fill it with couple of other villages, a castle that belongs to some asshole, and a few unusual locations. I'll then hide some shit on there for them to find.
Beyond that, I am just going to come up with a rumor table, put a small amount of detail into the fort that they will inherit, and write up a couple of notable NPCs on notecards.
Since they are a germ cult, I think a good reoccurring adversary would be an order of paladins dedicated to sterility. Germophobe dickheads showing up and burning everything seeming fitting. I'll probablyjust write a couple of paragraphs of history on these guys and then reference it at appropriate times.
As for working in other content, I bought the module The Barbarian King (credit to @Melan for a wonderful adventure) and it is matches the mood of fantasy we’ve been doing so I am going to use that too. I also have a few other DCC modules that I might drop in there, but I am not committed any of them.
The only other resources I have are a carousing table and the 1978 Ref Ready Sheets from Judge’s Guild.
If you were in my shoes, what would you do? What resources would you use? How would you make the map? Would you have an encounter table? How would you deal with a calendar and the passage of time? How would you make spreading a cult interesting? Are there anything critical details I’ve overlooked?
Anything from short pointers to lengthy pontification is welcomed.