as oposed to abstracted descriptions
casual asides
whatappears ot be a weary traveler (which is also a ray hting i think)
casual asides
whatappears ot be a weary traveler (which is also a ray hting i think)
I think ominous is allowable only because he follows it up with concrete examples.As you approach it, the fog churns into ominous shapes: screaming faces, collapsing buildings, and outstretched hands. Explosions flash within the gloom, but no sounds are heard."
I like it better with "ominous shapes:" because it conveys that the players aren't directly threatened by and don't need to react to any collapsing buildings or outstretched hands. It's still just shapes in the fog. Dropping the adjective leaves me worried that players hearing the description might get confused and think they're under attack.I think ominous is allowable only because he follows it up with concrete examples.
However, the adjective could also just be dropped:
"As you approach it, the fog churns into the shapes of screaming faces, collapsing buildings, and outstretched hands."
Adjective aside, I really like these changes, especially "houses".Tightening it just because:
“On approach, the fog churns and reshapes into screaming faces, collapsing buildings*, and outstretched** hands, as silent explosions flash within.”
* I feel like “houses” works better than “buildings,” but TLDR for the intent.
** “Grasping” or “reaching” works better, as it’s an action instead of an adjective, but ditto on intent.