2. Black Maw Formatting


i fucking hate writing ...
Staff member
Again, this is just what I did for this adventure. It was fast & easy for something I was trying to crank out in an hour. There are many other ways to achieve an effect, and I'm not asserting that my ultra-terse style is "good", but rather it matched what I was trying to do in this product.

All of the adventure keys fit on two pages, or one sheet. This allows for it to printed out, two-sided, and flipped over, behind the DM screen, as needed. Or, as a part of a larger product, to lay flat, having everything in front of you.

Likewise the map. The backside could be the summary sheet/wanderers or that page could also hang from the DM screen alongside the map. As a "bound" product then the summary page would on the back, easy to flip to and locate.

The one page overview comes directly from Stonehell. Curtis was able to do a one page dungeon because he put all of the detail in to his summary/intro pages, three of four before each level. The additional context and information is useful. AI've noted in the past that I think a one-pager is a gimmick, an art project. It doesn't really give the adventure room to breathe, and is selecting style over substance. By expanding it to five pages I'm able to add that context and allow it to grow. It was heartening to see both Melan and Prince recognize this in their reviews. Melan also has an "against ultra-minimalism" essay that's good reading in this regard.

[You can follow along with this commentary; the previews show the entire adventure and I give them away on the Patreon. https://www.drivethrurpg.com/browse/pub/14160/Craig-Pike]

[Aaron had some good feedback.]