4. The Intro Page


i fucking hate writing ...
Staff member
By which I mean "page 1", where I give the dungeon overview and expand on a couple of points, ala Curtis in Stonehell.

I had some trouble with the background/history of the Maw before I decided to punt and just say it has all histories. I came up with the Dawns Light thing early on and I'm toying with the idea of the Throne of the Gods on the lowest level. I'm also thinking of NOT doing that, since I'd like to make magic more prevalent and I have this ongoing conceit that there should be more awesome magic earlier in the campaign. Contrast that statement with the stingy nature I seem to not be able to overcome in actually PLACING magic treasure.

The creatures I tried to give section descriptions to were the one that were more significant, intelligent, etc. I've seen the "three words description' stuff in several adventures and sole it from them.

Note also my complete blow off of the usually-page-long license stuff. At the time I think I made a decent 5-minute effort to figure out what I was supposed to do. Now, I'm not so sure I'm doing the right thing. Level 4+ may have this section yanked entirely and rebranded for B/X. I THINK I'm ok doing this as long as I avoid the TM's. I'll rely on DriveThru & the cover for the art/design credits.

[You can follow along with this commentary; the previews show the entire adventure and I give them away on the Patreon. https://www.drivethrurpg.com/browse/pub/14160/Craig-Pike]