Alexander Moonbeam
*eyeroll*
I had the opportunity to play Pathfinder 2nd Edition at a convention this weekend. My first impression, having not actually read the rulebook, was good.
I was taken in by the three-actions-per-round system. It's a lot more elegant than 4e/5e D&D's standard/minor/bonus/move/reaction divisions, but it offered enough options that I felt like I was playing a little resource-management minigame every round, trying to get the most effective combination of spells, movements, and attacks. And, we ended up luring a monster away from a wall so our rogue could get behind it to backstab! Tactics! Actual tactical decisions in a current-day RPG!
The whole thing felt very much like what I think D&D 4th Edition was trying to be. It's not old-school, but it's not supposed to be.
First post, hello!
I was taken in by the three-actions-per-round system. It's a lot more elegant than 4e/5e D&D's standard/minor/bonus/move/reaction divisions, but it offered enough options that I felt like I was playing a little resource-management minigame every round, trying to get the most effective combination of spells, movements, and attacks. And, we ended up luring a monster away from a wall so our rogue could get behind it to backstab! Tactics! Actual tactical decisions in a current-day RPG!
The whole thing felt very much like what I think D&D 4th Edition was trying to be. It's not old-school, but it's not supposed to be.
There is something ironic about the 4e, 5e, and Shadowrun books in the banner of this page. No 3.x material in sight.I am telling you man --- 3rd edition nostalgia is up next! Every generation...like clockwork.
The Legend of Dnd 3.5 | Mixed Signals
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Thank goodness we are almost done with B/X.
First post, hello!