DangerousPuhson
My my my, we just loooove to hear ourselves don't we?
Anyway, that's what I got from it, but as I said, I can see what you're saying about the lack of directly evocative information.
Yeah, I think this just ties into general usability best practices. Extra information is technically there (you can extrapolate to flesh out the character), but there's a lot to infer/invent, which is not ideal for a DM to be doing mid-interaction. If you didn't read about him ahead of time and write out some roleplay points, you'd either be stammering through the interaction, or come out with a really flat/boring NPC that the players won't care about.
I really like the idea of NPCs being covered in a Roster section that highlights all the relevant roleplay/interaction stuff as needed to run an encounter with the NPC right there. Appearance, mannerisms, attitudes, affectations... those kinds of elements that make the character into something tangible for the players. Agendas and friendship webs and whatnot are good, but they are the mechanisms that lie below the surface - the DM doesn't need them up front and at hand, so they shouldn't be obscuring the pertinent stuff.
