Maynard
*eyeroll*
I put together this little hack recently I'm rather fond of. I'd love your feedback!
Because it's written with compatibility with b/x modules in mind (at least for one shots) I'd still like your insights on where I've erred.Like the formatting! The game itself is too far from my old-tyme comfort zone for me to comment.
One of the design goals is to have all resources apparent - everyone at the table can see everyone's dice pools.I also like that a certain amount of successful attacks do no damage. This seems to me to be more of an approach to narration than a change in hit points (you could as easily make it HP = HP from HD plus Con, and I believe you would have the same number of hits)