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On Hexploration, a closer look
It's been out for a while, I figured I'd talk about what's inside. This is an screen resolution example of a hex from the Hexplore serie...
Hex Mapping and Resources
I have begun creating a hex map of Alnwich and the surrounding land. I am largely following the advice of The Welsh Piper and The Alexandr...
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Into the Wild... erlands
This is the system I'm using for hex crawling in the Wilderlands. It is primarily based on this Unearthed Arcana article , but it also d...
[Review] Times That Fry Men's Souls
Times That Fry Men's Souls is a campaign setting written by Seann McAnally / Nerd Glows On . The weird historical setting lends it to...
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Wilderness rules, a wishlist
I'm looking for a good set of wilderness travel rules. The setting of Signs in the Wilderness is a wide, poorly-explored country, where se...
Hexcrawling In Fassulia And Beyond
So I'm playtesting Lungfungus's Fassulia and it's going well so far, but I'd like to talk about some things I do with hexcrawls (or rather ...
North-West Marches - Travel Rules
Credit Eric J Fitch Hex generation For each newly viewed hex, roll on the following table twice and combine the results. If y...
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The Bone Marshes: A Hex-Mapping Adventure About Getting Lost
A tabletop RPG adventure packed with mapping and navigation challenges.
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Approximating the area of a hexagon
I needed to figure out how many square miles are in a hexagon. Turns out, nobody wants to give a straight answer when all you know about the hexagon is the distance face-to-face, which is what we a…
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Hexcrawl
As part of my essay on game structures in roleplaying games, I specifically discussed the basic structure of the hexcrawl:(1) Draw a hexmap. In general, the terrain of each hex is given as a v
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A Set of Unified Wilderness Travel Procedures
OSR RPG blog with a focus on mechanically reinforcing immersion and thematic elements of story.
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Almost-Encounters: Sights, Sounds and Leavings
Regularly, when I roll for random encounters underground or outdoors in a game, I allow for the possibility that some kind of clue to an enc...
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A Marked-Up Map
I'm much too kind to show the influence map the Band of Iron left behind in the northern lands. Let's just say that purple worm example in...
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Old School Fantasy Hexcrawl Resources
Ever since Troy's article about running red box D&D for his kids at the end of January, I've been immersing myself in the OSR (Old School Renaissance). It's been a ton of fun, and one aspect in particular has been some of the most fun I've had as a GM in years. Even though I started gaming with...
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[BLOG] Shallow and deep wilderness sandboxes
Difficulties concerning this area of play notwithstanding , most of us manage to create and run rewarding wilderness adventures. The OD&D...
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Travel Times for Old-School Hex-Crawling
Here’s the handy-dandy chart I’m using to calculate travel times for “province-level” hex-crawls in my Panzoasia Campaign. It’s keyed for a scale of “1 Hex = 1 League”, which I prefer because it co…
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Travel through the Wilderness, references
Looking for sources to run a wilderness game? Here are some great blog posts I've been reading lately (some from better authors than m...
Rules for hex crawls? | Dungeons & Dragons / Fantasy D20 Spotlight
What are your favourite sources for hex crawl rules and mechanics? Heck, what are your favourite rules and mechanics for hex crawls? The last time I interacted with the idea was the 5e adventure path that took place in the jungle continent, had a ruined city full of animal-themed temples, and a...
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[BLOG] Let me use Huberic of Haghill
Accidental genius or random content mill? Opinions vary about Judges Guild, but there is a truth to both descriptions. Here was a pioneer ...
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Reactions to OD&D – Hex-Clearing Procedures
Not to be confused with hexcrawling, hex-clearing is the process by which monsters and other hostile forces were cleared out of a hex in preparation for a stronghold to be constructed. Clearing a he
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[BLOG] Shallow and deep wilderness sandboxes
Difficulties concerning this area of play notwithstanding , most of us manage to create and run rewarding wilderness adventures. The OD&D...
Travel and hex-crawling, part two
Read part one here : https://daimon-games.blogspot.com/2019/10/travel-and-hex-crawling-part-one.html In this new post, we start by looki...
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In the Heart of the Unknown | Procedural Hex Crawling Engine
In the Heart of the Unknown – A Procedural Hex Crawling Engine ‘In the Heart of the Unknown’ contains procedural Encounter, Terrain and Weather Engines for Wilderness Hex Crawling…
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Hex Flower Game Engines | an overview and some thoughts
Background: For about the past year I’ve been blogging on-and-off about Hex Flower Game Engines (they are like a random table but with a memory). For example here and here. Download I decided…
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Hexcrawl Addendum – Sketchy Hexcrawls
As described in The Art of the Key, the first published module for D&D was Palace of the Vampire Queen. It used a very simplistic, tabular key:A year later, Judges Guild would release Wilderla
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Best hex template? | Original D&D Discussion
What templates do you use in your hexcrawls? For me, the numbered grid is a must. Some space left to make notes is also welcome. Few examples: http://quicklyquietlycarefully.blogspot.com
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