Two orcs
Officially better than you, according to PoN
During my next rules overhaul I'll make inventory management more complicated, with the main goal of making the world seem more physical and real and the minor goal of upping the logistical challenges presented to the players. This will be in conjunction with switching to a VTT with easier inventory management, items can be dragged and dropped from a menu instead of typed onto the sheet.
Basic ACKS encumbrance: 1 items = 1 stone ~10lbs or 1 long object, breakpoints for movement speed at 5, 7 and 10 stones (max 20 modified by strength).
My additions:
You can have 1 belt (4 items), 1 harness (4 items, though plate wearers can't use a harness) and 1 backpack/satchel (up to 4 stones) without your gear hampering you during combat by flopping around (if you insist slinging 4 shoulder bags over your back you are vulnerable, that is enemies get +2 to hit and may backstab you). In addition to this sacks, chests, barrels etc. may be carried in one of two hands. Getting an item from your belt or harness ready is a minor action, getting something from a backpack or sack is a movement action, if there are more than 6 distinct objects loose in a pack you might not find it in 1 round with increasing risk the more stuff you have in there (# of objects - 6 = risk in 6 that you don't find it). By packing things in subcontainers you can get things out more reliably. Long stuff of course can be stowed in a pack or belt at all, with the exception of the composite bow which may be holstered as 1 item.
Basic ACKS encumbrance: 1 items = 1 stone ~10lbs or 1 long object, breakpoints for movement speed at 5, 7 and 10 stones (max 20 modified by strength).
My additions:
You can have 1 belt (4 items), 1 harness (4 items, though plate wearers can't use a harness) and 1 backpack/satchel (up to 4 stones) without your gear hampering you during combat by flopping around (if you insist slinging 4 shoulder bags over your back you are vulnerable, that is enemies get +2 to hit and may backstab you). In addition to this sacks, chests, barrels etc. may be carried in one of two hands. Getting an item from your belt or harness ready is a minor action, getting something from a backpack or sack is a movement action, if there are more than 6 distinct objects loose in a pack you might not find it in 1 round with increasing risk the more stuff you have in there (# of objects - 6 = risk in 6 that you don't find it). By packing things in subcontainers you can get things out more reliably. Long stuff of course can be stowed in a pack or belt at all, with the exception of the composite bow which may be holstered as 1 item.