The Heretic
Should be playing D&D instead
<GenX> <grabs popcorn and puts on some grunge> </GenX>
I can see why modern D&D feels it best to boil perception down to an abstract die roll.
What, you mean like a house rule that requires a minimum strength to be able to get your dex bonus when wearing plate armor?OK, you got me. I revise to "a needlessly complicated Rube Goldberg machine abstracting player skill into various mechanical devises".
More to the point of the thread, I think this is due to the difference between birthing an inspiration and trying to understand another's work.
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OK, you got me. I revise to "a needlessly complicated Rube Goldberg machine abstracting player skill into various mechanical devises".
Your use of rhetoric must be instinctual as opposed to methodical, if when presented with counter-rhetoric the reaction is to defer back to dialectic.
Definitely guilty as charged.It's describing the tinkering that ends with either plaintive or indignant forum and blog posts where the tinkering's failure is attributed to the rest of the game, or perhaps mystification as to why some other part of the game isn't working (and then as the conversation proceeds and you describe the check-and-balance that's supposed to be there it comes out that they excised that game widget because it didn't make sense to them...)
Heh, classic Boomer mentality. They think we can't do anything for ourselves, are scared of everything, demand special treatment, and are sad unless we get participation trophies. Classic projection!
Millenials do everything for themselves because there are no more handouts like cheap tuition or jobs-a-plenty (thanks Boomers!). We are less scared than ever because Millenials don't get scared by shit like "deep-state conspiracy", immigrants, black people, sensationalized crime news, and other out-of-touch Boomer fears. The ME! generation were handed everything on a platter after WWII (except the actual fighting!) but it was all eaten up before it could "trickle down" to us, and so confuse our desire to get the same benefits Boomers had (like plentiful jobs, high wages, inexpensive houses, and dirt-cheap schooling) as "special treatment". Also Boomers invented participation trophies - kids weren't just giving them out to themselves, you realize...
Frankly though, their most egregious crime is the hypocrisy. I've rarely seen a Boomer who acknowledges just how much of a free ride they were handed in life, let alone one that sympathizes with later generations who have no chance of even coming close to that unprecedented prosperity and easy-living. Watch a Boomer when you take away his job or make him go back to school - changes their tune mighty fast!
This is a mighty big can of worms to open though... tread lightly.
You pegged me wrong, I'm no Boomer.
I'm Gen X and just call it as I see it.
What's next after Millenials? Generation Z or some shit? oh my god, don't even get me started on that...
What the hell is this thread about?
*turns up Nirvana*
Wait, are you suggesting that the answer to high-powered characters is to have the 1 HD monsters use the weaponless combat tables?The system posing lethal risk for heavily armored, high-powered characters in engaging 1HD monsters is described on DMG pgs 72-73. It's just often overlooked because many DMs don't like to juggle two different game-system balls in the air at one time. The reason they are different is to give entirely different risk curves for situations where someone is outside your guard (DMG pgs 74-75) vs inside your guard (72-73). High-level, expensively-equipped characters lose most of their benefits if they ever let anything inside their guard.
The Heretic...thank god for you. I said Nirvana because no one ever knows the bands I listen too, disgruntled, I just say the most popular ones I can think of that sorta hits the mark. I LOVE Mudhoney and Mother Love Bone!!Eh, Millenials aren't that bad. It's the boomers who are obnoxious.
Also, what are you, a sell-out? Nirvana? Psh. Listen to some real grunge, like Mudhoney or Mother Love Bone.
I haven't looked those pages up yet, but it has been said elsewhere (K&K?) that when large groups of low HD monster attack a high-level fighter, that overwhelming him with numbers via a grapple attack is probably their best bet.Wait, are you suggesting that the answer to high-powered characters is to have the 1 HD monsters use the weaponless combat tables?
No way! New PCs can't afford plate mail anyway (unless you gift it to them).Squeen: Just out of curiousity, you're not talking about brand new, 1st level characters with AC less than zero, are you?
I can't imagine doing a horde of attacks using the grapping rules. Gygax didn't use the grappling rules. I would change editions first - oh, wait, I did!I haven't looked those pages up yet, but it has been said elsewhere (K&K?) that when large groups of low HD monster attack a high-level fighter, that overwhelming him with numbers via a grapple attack is probably their best bet.
It's all the situational modifiers that make it so miserable (how much taller and heavier is an orc than a dwarf, anyway?), and using a different system for each of pummeling, grappling and overbearing. Plus you still have to refer to the attack matrixes, a d6 and a d4 roll for attacker and defender to determine the two variable modifiers, which variable modifiers are determined for each attacker. It is not clear whether the variable modifier is rerolled for each attack, but even if it isn't, each orc gets a difference variable modifier. Plus, pummeling allows 2 attacks per round, and overbearing can result in additional attacks. Also, 50% of damage from these rules is not actual, which is something else to track. Yes, I know it is not hard math, but every additional subsystem adds to the load. Gygax never used these rules for a reason. IIRC he claimed to instead use the rules on UA p. 106, which are somewhat simpler.Most DMs don't have a problem rolling hordes of d20s that can only hit on a 19 or 20 out of 20. An attack roll is an attack roll is an attack roll.
This brings a lump to my throat. Seriously. Lethal danger, at all levels, puts an edge into the game that maintains the mystery and terror of the Deep Corners of the World. Going into goblin caves, ancient crypts, and the like, should produce the same edge-of-your-seat, heart-pounding, excitement of a good horror flick.But if the dice ever fail them once, they're dead. Dagger to the throat bypasses hit points, armor class, and all the gemgaws they accumulate. Just dead.
If unarmed combat rules are in play, even high level characters must engage greater numbers of weak opponents seriously and cautiously, at risk of their lives. Reckless high level characters will be eaten.
Please...use that instead, with my compliments.The orc pounces on your hapless pinned companion, flings his helmet aside, and bites down hard---ripping his throat out with its teeth.
It then looks up, face bloody, to see who's next.