NPCs

bryce0lynch

i fucking hate writing ...
Staff member
+saving saxham
+sujeira

+barbarian king
-whispers void
+nethwatch keep

+kidnap archpriest

+operation unfathamable

-halls runehammer

+hyquatious
Motivating the player
+horshoe calamity
 

bryce0lynch

i fucking hate writing ...
Staff member
NPC's are the lifeblood of many adventures. Be they the shopkeepers, the townfolk with a problem, or the lonely ogre in the dungeon. An NPC that comes alive can be a joy for the players to interact with. A fun time that they will remember and talk about for years to come. Alas, most adventures don't contain THOSE NPC's. Instead they contain boring NPC's with too much backstory and irrelevent physical detail.

The typical shopkeeper perfectly represents several of the principals of good adventure design. A typical one might be something like:

"Mary & her husband Jorg came to town eight years ago. After working for the saddler they saved their money and opened The Rough Saddle. Mary is 32, blond with a stout figure and a kind face. Jorge is seldom seen, working in the kitchen cleaning dishes and making stew. He is 33, black hair, and has a fair complexion."

Note here the backstory that (presumably) doesn't contribute actively to anything in the adventure. And the physical features that are, essentially, common. This adds nothing to adventure and just takes up space. It's just the normal sort of filler stuff that can be inserted on the fly. If Jorge was NEVER seen, or had leprosy, or Mary was bald and didn't know it, then we've added something for the DM to hang their hat on.






This feels a little like I'm putting several principals together to show how they operate to a cohesive whole.
 

DangerousPuhson

Should be playing D&D instead
Every problem you have with this thing is either:
1) "Should this be here, or under this section instead?"
2) "Why the fuck did I write this? What the fuck do I mean by this?"
 

squeen

8, 8, I forget what is for
Don't Split the Party blog has a nice article up now about the importance of friendly NPCs.
Maybe you could mine that.
 
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