Thanks man! The part my players hate is that the warriors hunt is groups of mentally-linked threes, hiding in shadow with Drow-made cloaks and backstabbing etc. Each one has a pair of time delayed grenades (tik...tik...tik..tik..boom!). Area damage, even if relatively minor, is a great level/HD equalizer. Also, I have been told, flat-out, by my players that only THEY get to hide in shadows!These kobolds are rad.
You are probably addressing the others, but for me it's obviously this dragon. It's the only one I've ever used or placed. Been saving it up for a special occasion.Maybe another thread: What's your heartbreaker mega-monster that you've never been able to fit into a campaign?
This motherfucker from the old d20 Iron Kingdoms Monsternomicon is my DM wet dream. I've tried to fold him into like 3 campaigns with no luck so far 3.0 stats, but still...Maybe another thread: What's your heartbreaker mega-monster that you've never been able to fit into a campaign?
I get what you are saying, and that is how I would run it in a home game; the question is, is it enough for a published module? Seven years ago I thought it needed more structure, but now I would really have to think it through.@Beoric : Your scenario sound very much like gang warfare, but possibly mixed with a murder mystery? The faction time-table is a difficult thing to pre-plan IMO. I think it's the difference between "I want to publish this, so I need to communicate all the branches" vs. a home brewed campaign in which you (as DM) have time between sessions to react or are fleet-footed enough to do on the fly. It's good to have a nominal mental map of how things might play out, but after each event I think it's more exciting to have random outcomes (possibly via PC actions, possibly not) that forces you-as-NPCs to re-evaluate and plot the next move.
Am I making any sense? There's no possibility of a railroad then, just factions with motives on the way to the next station. Also, it way easier to sketch out the static (current) situation than it is to construct a hypothetical timeline. Use the DM's brain and creativity to keep things dynamic (as oppose to trying to pre-programming it (if-then-else-if...).
"The PCs intervene" meant I needed to have a planned encounter for the various types of raids, distinct for each attacker and defender. That added up to 36 planned encounters of this type, of which only a handful are likely to actually be intervened in by the PCs unless they are really motivated to chase down rumors.(b) Posing as a merchant in the Bloody Market, a Monk will spread rumors of being cheated by a Dragonmarked House or priest of one of the gods of the Sovereign Host. If successful, increase the Traders’ hostility towards the Expatriates to 2, and adjust rumor 11 accordingly. If exposed, increase the Expatriates’ hostility towards the Monks to 2, and adjust rumor 5.