The1True
My my my, we just loooove to hear ourselves don't we?
For godsake, someone explain Kent to me, please?!I think I still have...2? 3? of OGs on my blog that I met there.
For godsake, someone explain Kent to me, please?!I think I still have...2? 3? of OGs on my blog that I met there.
Why would you want that? Just back away slowly and don't make eye contact.For godsake, someone explain Kent to me, please?!
Okay but,If grogs are going to edition-neutral or late edition game discussion areas; i.e., seeking out not-grogs, and acting this way, then I agree they have personal problems.
If its a bunch of not-grogs going on to grog forums and bending the forum purpose to fit their self-exploration, then "Fuck you we don't want to hear your questioning" is simply expedient. Because the exploration results desiring discussion aren't original. I can't recall the last time I heard some original thought from a non-grog on groggy game mechanics. Places should exist that are free of both new explorers, and also those who have a problem with a game and want to tell you all about it.
Nah, cranky old white guys love their echo chambers.I agree that crusty old grogs have a right to their safe spaces, but you're going to end up awfully lonely if you start getting aggressive with your edition wars...
Sigh. Let’s not ruin this board with racist comments and politics. Let’s keep it on D&D.Nah, cranky old white guys love their echo chambers.
Hey man, I'm not making accusations here. And definitely no politics (I took my one cheep jab for this financial quarter already and have been admonished...). If you're feeling defensive then I'm using the wrong language to get at my point. As I suggested earlier, maybe a number of us newer edition people are here to get at the soul of the game. We're using all tools at our disposal. Sometimes perhaps, that requires some chipping away with constructive criticism to get at the truth underneath. One man's criticism is another's mortal insult (I'm still sulking about Squeen's review of my adventureThe use of "safe spaces" is a tell for resentment that one's criticism isn't listened to. It's generally used by conservatives who want to "own the libs" and are denied access to somewhere libs gather.
This is a neutral forum. I don't edition war here (or anywhere). I don't really care what people play.
It is my observation that "Edition War" as-used often means "Some grog interrupted my telling the world that the game they like is flawed, presenting an unwelcome counter-argument". I participate in threads about my game; I don't go to threads about other games and focus on why I think they suck. The rare exception being threads to the effect of "grogs, come at me and tell me why my game sucks", as I figure they're looking for the entertainment and I might be bored. But otherwise, you don't see me posting in threads or sub-forums discussing games I don't care about.
Spending time thinking about what you dislike when there's even one alternative you're satisfied with is a complete waste of time, wouldn't you agree? Successful people don't have this habit.
Welcome to the brawl! I believe @Beoric was alluding to Bryce's earlier "I hate the Old White Man attitude." quip in a similarly light tone?Sigh. Let’s not ruin this board with racist comments and politics. Let’s keep it on D&D.
This is not constructive unless you're hoping for more of the same...Apart from this particular piece rubbish
Has that happened here habitually? If so, I am blind to it.What I find really irritating is when people chastise me, or more often dismiss me, because they think I don't play the game the way it "used to be played" because the OSR has defined "how it used to be played" as something else.
I am honestly not saying this to be snarky...but 2e was after the corporate rot had started to set it. Seriously. If you had started a decade earlier, you might not have "moved on to newer systems". EOTB and his darn Jeep analogy...people know when they've got something special, and all the salesmen in the world get the door shut in their face with a simple "no thanks, not interested". Maybe that's even 3e for you now, dunno.Okay but, [a] bunch of us here have been playing since the 80's or early 90's but we've moved on to newer systems.
I knew that didn't sit well with you. Sorry. I thought it was better to acknowledge the work than simply ignore it. While the creativity overflowed, the organization wasn't my cup-o-tea. I'm too picky. Again: ignore me. Heck, how many modules have I published (0)...played (10?)...or ran (4?)?!? I'm turned off by >98% of what's out there (and always have been).One man's criticism is another's mortal insult (I'm still sulking about Squeen's review of my adventure)
You know I'm a cranky old white guy, right?Sigh. Let’s not ruin this board with racist comments and politics. Let’s keep it on D&D.
Apart from this particular piece rubbish, this has been a great thread to read, keep it up guys.
Not usually, I thought we were talking about the outside.Has that happened here habitually? If so, I am blind to it.
BUT MOM THIS IS IMPORTANT I AM HAVING AN ARGUMENT ON THE INTERNET.But maybe if everyone stops debating if the OSR is dead or still alive...and instead, start writing and drawing maps..........just saying.
Okay so we are clear, it's not the fact that it defines itself or sets limitations on play, but that those limitations being imposed are not an accurate depiction of playstyle as it was back in ye olden days?It's not awful. I don't object to the playstyle, or setting limits on it. I find the characterization of it as being "old school" to be inaccurate, insofar as it claims to be based on the way games "used to be played", and mildly irritating, like people who use the word "literal" when they mean figurative. What I find really irritating is when people chastise me, or more often dismiss me, because they think I don't play the game the way it "used to be played" because the OSR has defined "how it used to be played" as something else. I played the game in the "used to be" days, by definition I play it the way it used to be played. Unless you started playing in the "nobody knows what the rules are" mid 70's period, in which case you may have been gaming longer than me, but I won't be able to take you seriously if you try to suggest there was a universal playstyle.
You think Bryce has objective fun criteria? Do you think everyone likes the same things? Bryce's criteria are excellent practice for OSR and most standard roleplaying games, but you can always find some outlier or weird group or sub-genre that it doesn't conform or appeal too. His standards are generally good (i think his useability standards are A++), but probably not universally good.And to be clear, I think Bryce's criteria are by and large objective, and when he thinks his personal preferences are creeping in he calls it out. And his personal preferences are generally for things like fairy tales, which are hardly a defining characteristic of "OSR". I also don't find Grognardia to be at all dismissive or revisionist, and the page you cited from him doesn't appear to define the phrase "old school" the way you are suggesting it does.
What do you want to know? Kent Lore is a cross-class skill for any class, but I can do what I can. His now defunct blog was pretty awesome. He's Irish and he drinks. He's pretty vicious but sober he is a troll of great poetic wiles. He got me into reading Eddison, for which I thank him.For godsake, someone explain Kent to me, please?!
Good on you. Welcome to the board.Sigh. Let’s not ruin this board with racist comments and politics. Let’s keep it on D&D.
I'm not going to slap anyone on the wrist just as long as this doesn't turn into a discussion on how your fundamental right to be racist against your own people is not to be infringed or whatever other gay shit.You know I'm a cranky old white guy, right?
I started with the Red Box in 82...but 2e
No worries man. It was all valid; just the good-bad-worse packaging that rankled. I'm going to side with the snowflake millennials I used to teach and say that I like a delicious good-bad-good sandwichI knew that didn't sit well with you. Sorry.
Yes.Okay so we are clear, it's not the fact that it defines itself or sets limitations on play, but that those limitations being imposed are not an accurate depiction of playstyle as it was back in ye olden days?
I'm not saying gaming back in the day had different limitations, I'm saying there were no universally recognized limitations even then. There may be some recognizable difference between play back in the day and play now, but the standard definitions which focus on concrete things like mechanics or lethality don't capture it, IMO. Malezewski doesn't even really try, which I think is the wiser choice. I think the difference is really one of culture, which is much harder to define.So the way I see it these things are best viewed in terms of approximation, since no two grognards are going to have exactly the same conception of what the OSR is or what oldschool play was, and no one is ever going to be able to synthesize something that exactly encompasses all the nuances of play as it was at the time. What Malezewski hints at in his article, and what I think is self-evident, is that most people agree that there exists such a thing as oldschool and newschool play and that the OSR is/can be described as: an artistic/design movement centred around re-creating and innovating games that are made in the style as they were at the time. Now that might be an imperfect synthesis, it certainly will not be universal, and even within the group there will be differences of interpretation, but it clearly exists, it serves to differentiate itself from 'new-school' or contemporary RPGs. It is perfectly possible for your game-style to take place in that period but to fall outside of the condensed average that has come to be recognized as "Old School Play", and thus Grognard A, who has apparently been telling you you were doing it wrong on some forum somewhere, can in fact tell you that something is Nicht öldenschüle and still be technically correct because it falls outside of this imperfect but valid condensation of what is commonly understood as Oldschool. Am I making sense?
Bryce's useability standards are what I was referring to. His personal opinions enter into his reviews less and less.You think Bryce has objective fun criteria? Do you think everyone likes the same things? Bryce's criteria are excellent practice for OSR and most standard roleplaying games, but you can always find some outlier or weird group or sub-genre that it doesn't conform or appeal too. His standards are generally good (i think his useability standards are A++), but probably not universally good.
I don't think the posts you quote define any limitations. They state some preferences and muse on a few things. I'll add them below for anyone who wants to form their own opinion.As for Grognardia, I did not say he was dismissive or revisionist, nor does he define oldschool in the way I mentioned, I said he recognizes and imposes 'limitations' which is what you railed against initially. To define something is to render it distinct from something else and to attribute to it positive and negative qualities, in short, you impose limitations on what it is and is not. Since that was all that was needed to illustrate a perceived flaw in your statement I did that. Smiley.
Which, as definitions go, isn't one.At any rate, I think it's fair to say that, by the time Vampire: The Masquerade rolled around, there was a widely accepted acknowledgment that there were old school games and, by implication "new school" games.
Exactly where that distinction lay was always vague and remains so. I have absolutely no interest at this time in hashing out that topic.
Which is kind of what Jmal does- introduce an interesting idea, but dance around it in a milquetoast way without ever actually delving in or offering a platform. He's more of a historian or archivist role. Not moving things forward. Rients or Zac or a dozen others give me things I use or change my thinking.He then goes on to discuss the meaning of "old school", throws around a few possibilities, and doesn't really settle on anything. It's an exploration of the topic with no conclusions drawn, not a definition of anything or a suggestion of any concrete limit.
But universally recognizable limitations back then are not a prerequisite to make a distinction between old school play then and new school play now. You can look at trends, or averages, or practices of game-design and contrast it with what seem to be the dominant traits currently and that is all you need. If you then distill from those averages a series of postulates about what is or is not oldschool you are essentially defining it (i.e. setting limitations to it) to distinguish it from things around it. The argument whether or not the OSR as it is now accurately captures the spirit of oldschool play back then is a seperate one, and one we can have, but it is a different argument. But the idea that the OSR now imposes guidelines or pillars is not wrong, and in fact, necessary, if it wants to contrast itself with contemporary design.I'm not saying gaming back in the day had different limitations, I'm saying there were no universally recognized limitations even then. There may be some recognizable difference between play back in the day and play now, but the standard definitions which focus on concrete things like mechanics or lethality don't capture it, IMO. Malezewski doesn't even really try, which I think is the wiser choice. I think the difference is really one of culture, which is much harder to define.
My problem with LichVanWinkle is that I he is not only biased, but the bulk of his content is concerned with either articles lamenting the lack of political correctness in old D&D, articles that attack fundaments of OSR thinking, revisionism (whether accurate or no, I have no interest in reading all of it, but it is revisionist) and precious little in the way of gameable material or fresh takes. When the bulk of people's articles is negative and they pose no alternative I ignore them per default, unless they are really funny.LichVanWinkle may have a been in his bonnet about this (and I think he honestly does not recognize his own emotional reaction to the topic), and he may flog the issue like a dead horse, but he's not wrong.
He maintains a standard and adheres to it without bias but the standard itself is not objective or universal. His standards of useability still assume a type of use and a type of user but since they are broadly in line with the desires and properties of the market they are useful to that particular audience. His model is good because it selects things that the public (broadly speaking) wants and trashes things that the public does not want, is what I would say.Bryce's useability standards are what I was referring to. His personal opinions enter into his reviews less and less.
He defines oldschool as separate from newschool and in the examples I have cited he picks some very clear cut cases where the divergence begins. The fact he is not interested in puzzling out "exactly where the distinction begins" is not relevant. He mentions Dragonlance as a concrete point of divergence, and Vampire the Masquerade as a clear indicator of old design vs new design. The fact that, as Reason points out, he is wishy washy about making hard perscriptions or a definitive definition doesn't really matter, he mentions enough differences in the articles I cited alone for us to make a distinction (maybe not a good distinction!) between what he thinks is oldschool and newschool, even if the boundary is blurry, which is all I said he did.I don't think the posts you quote define any limitations. They state some preferences and muse on a few things. I'll add them below for anyone who wants to form their own opinion.
I quibble on a point of order: this is not a meaningful statement and undermines your discussion.He maintains a standard and adheres to it without bias but the standard itself is not objective or universal. His standards of useability still assume a type of use and a type of user but since they are broadly in line with the desires and properties of the market they are useful to that particular audience. His model is good because it selects things that the public (broadly speaking) wants and trashes things that the public does not want, is what I would say.