squeen
8, 8, I forget what is for
In Nod 36 review about hex crawls:
So in bullet form, a hex-crawl is played as follows:Byrce said:I don’t know how to run a hex crawl. I’ve been collecting links on my forum for a future book on how to write and run a hex crawl, but that doesn’t mean I understand it yet. It feels like there are three ways. First, it’s an adventure. You wander from place to place, there are little hooks and things in one hex that lead to another hex. Second, it could be a setting. It’s just a place and you have “normal” adventures in it that the DM comes up with and/or inserts. The hexes are just local color for the DM to use as fodder while traveling or downtime. Third might be Wanderers, where the party literally just wanders from hex to hex getting in to trouble as the DM riffs. This last one strikes me as having even more motivational issues for players than a normal D&D party or megadungeon. Maybe there’s some other way to run a hex crawl. I don’t know.
- adventure mode: You wander from place to place, there are little hooks and things in one hex that lead to another hex.
- setting mode: It’s just a place and you have “normal” adventures in it that the DM comes up with and/or inserts.
- wander mode: the party literally just wanders from hex to hex getting in to trouble as the DM riffs.