Beoric
8, 8, I forget what is for
I give 0 XP for major magic items (the ones that are expected to "drop" according to the 4e system). I also give minor items that are in lieu of other cash (calculated at resale value), and give XP for that if it is sold relatively quickly without using it first. Note for the minor items they would usually receive half as much cash as it would take to buy it, so there is real incentive to keep or use potentially useful items.
The "0 XP" thing is largely because the value, and progression of value, of the main magic items in 4e is such that it would greatly complicate any XP=GP system if you tried to incorporate it. I suspect you would have a similar problem in 3.5, so I would suggest you give no XPs for magic unless you are directly swapping it for cash-value treasure.
The "0 XP" thing is largely because the value, and progression of value, of the main magic items in 4e is such that it would greatly complicate any XP=GP system if you tried to incorporate it. I suspect you would have a similar problem in 3.5, so I would suggest you give no XPs for magic unless you are directly swapping it for cash-value treasure.
