Me and the DMG

It's bizarre to me because that's not remotely what being schizoid means. Is this a matter of scientific definitions changing over time, or did the author just not know much about psychology?

I was diagnosed with schizoid personality disorder at the age of 21, incidentally. Dungeons & Dragons became hugely therapeutic in that regard.
Yeah, the insanity table (and pretty much everything else) was based on the popular understanding of various ailments, which were almost universally wrong. Finding correct answers was much more difficult before the internet (as was finding wildly loony conspiratorial answers).
 
I think that's a great article! Factually correct (a rarity!) about the hobby, and with a tone focused on tactical & strategic thinking. This is what the hobby was all about at the beginning --- not what it has morphed into when it mainstreamed (i.e. fantasy projection of self).

I love this. Takes me back.
 
not what it has morphed into when it mainstreamed

uch. My knee jerked a little and then I back-spaced through everything, sorry man :P

Greetings from sunny Togo btw. I'm back in Africa again because I apparently hate myself.
 

Mmmmm. A lot of talk and conjecture, light on concrete data or even proposals. I came away wondering, if they aren't willing to take their hypothesis seriously enough to test it (e.g. they propose measuring junior officers IIRC before and after playing to see if D&D helps them improve their communication ability, but they have never done such a test and so have no tentative results to report), why should anyone else?

The article opens with a story about a commander overreacting to a threat report. It's not clear whether the authors are arguing that D&D could have helped the intelligence officer speak more effectively, or help the commander listen more effectively. So what was the story for?

As an aside it's queer to read that the difference between TTRPGs and wargames is the ability to try anything you can think of, since that ability predates TTRPGs entirely and goes back to free kriegspiel. Whatever the difference between TTRPGs and wargaming is, it isn't that.

<<Tabletop role-playing games are unique from traditional wargames because the collaborative nature of the game means that almost anything can happen. The rules of these games only help structure the narrative and determine the consequences of actions. Players are free, even encouraged, to try anything they can imagine within the limits of that narrative.>>

That's not unique to TTRPGs.
 
I made a new Excel tool for myself for hexcrawling, and I thought I would share. This is a detail of a 6 mile hex broken into 0.5 mile hexes (or a detail of a 12 mile hex broken down into 1 mile hexes, if you are a fan of The Alexandrian). Don't use this for every 6 mile hex, just those the players are going to be spending time in.

The tool works best if your application is set up to recalculate cells every time you make an entry or press F9 (on a PC).

The tool lets you track movement across the hex, populating subhexes with terrain types, and logging information that you develop during play. It also assists you in creating a random monster table for the hex. Eventually you end up with a two page printout that looks like this:

Monsters by Terrain PUB_Page_1.pngMonsters by Terrain PUB_Page_2.png
The list of random terrains pulls them from a table, which is based on Appendix B from the 1e DMG. Since the dominant terrain in this hex supposed to be temperate plains, if you type "Plains" in the table above where it says "Desert" in bold, it will populate the terrain list with the appropriate entries from Appendix B. You have to type it exactly, because I couldn't be bothered to remember how to make a drop-down list.

Here is the Appendix B table:


Screenshot 2025-11-02 16.10.46 - Copy.png

You can add columns between the "A" and "Z" columns to customize the terrain types, but the column headings in row 2 must be in alphabetical order for the lookup function to work.

The tool includes a sheet with the data from "Monsters by Terrain and Frequency on That Terrain" appendix in the 1e MM2, which looks like this:

Screenshot 2025-11-02 15.39.25.png

This includes all the monsters listed in the MM2, plus a few additions you can ignore if you like. You can add or delete from this according to your preference.

In order to find creatures of a particular frequency in a particular area, you find the combination of population, climate and terrain, and click the drop-down menu. You then check the monster frequency you are looking for. You can select more than one if you want, but to use the tool you want to select a single frequency ("C", "U", "R" or "V" for Common, Uncommon, Rare or Very Rare) in order to cut and paste the monster list into the next section.

Screenshot 2025-11-02 15.31.58 - Copy.png

So let's say you copied the list of common monsters from the Civilized Temperate Plains list, you then paste them into the list of common monsters in cells V60:V159 on the "Blank Hex Detail" page. You can do the same with uncommon, rare and very rare creature lists.

Once you have done that, the next step is to make your list of creatures for the region, which you will enter into columns Q to T in the Regional List of Creatures. The Regional List is not specific to the hex, it is for all hexes of that type in the region. You probably want to copy the "Blank Hex Detail" worksheet and give an appropriate name to the new sheet. Lets' call it the "Graywall Plains Region" for this example. You can then use that worksheet as a basis for every detailed hex in the region.

So now I want to add regional encounters. You can see in column Q, I knew I wanted to have Bandits, Merchants and Patrols on the list of common encounters. The tool also makes suggestions, by choosing randomly from the list of common creatures in the full list; you can see that list in cells Q59:T59. For the tool to work properly, you need a least 5 creatures for each frequency type in the region, but you probably want a lot more for variety.

This is a slightly different view of the spreadsheet:

Screenshot 2025-11-02 15.29.14 - Copy.png

I have Nulb in a hex in the Graywall Plains region, which I want to detail, so I would make a copy of the "Graywall Plains Region" sheet and name it "Nulb Environs". Now I'm going to figure out which creatures are going to be in this specific 6 mile hex, by entering them in cells D58-D76. This will give you a MM2 style random encounter table.

You can see in column N the tool makes suggestions, which it should repopulate each time you make an entry in column D. The tool usually suggests creatures corresponding to the frequency, so you can see the suggestion for the Common rows are "Patrol" (a common encounter), the the suggestion for the Uncommon rows are "Snake, Giant Poisonous" (an uncommon encounter), the suggestion for the Rare rows are "Pedipalp, Large" (a rare encounter), and the suggestion for the Very Rare rows are "Snake, Giant Amphisbaena" (a very rare encounter).

For variety I allow a chance for the suggestions to be of a different frequency, so it is possible to have "Snake, Giant Amphisbaena" be suggested as a common encounter, in which case Nulb may have a serious giant amphisbaena snake problem.

Assuming your application recalculates every time you change a cell, every time you enter a creature on the random encounter table, the list of suggestions will repopulate.

Once the table is filled in, if you print the sheet (and don't mess up the print area) you should get something like this:

Nulb Environs_Page_1.pngNulb Environs_Page_2.png

The link to the spreadsheet is here. I have it protected (no password) so you don't accidentally delete a formula while you are messing around with it, but you are going to need to unprotect it to duplicate tabs or add custom content.

EDIT: I forgot to protect it, and it's a pain to republish, so just be careful with it and download it again if you screw it up.
 

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I should note, if you want to place something randomly in the hex, you can roll a d20 for the horizontal coordinate and a d12 for the vertical coordinate, re-rolling results that fall outside of the large hex.

Also, it prints a lot more clearly than the resolution in those pics.
 
Righteous! It's excessive in only that special way that DM prep can be, but damned if I'm not impressed.
You mean building the spreadsheet (which didn't take much time), or reproducing the MM2 tables in chart form (which took some time, but less than you think)?

To build the MM2 chart, I scanned the pages, OCR'd the scan, and copy-pasted the sections into the A column, while populating the appropriate population/climate/terrain column with the appropriate frequency. That didn't actually take much time, but it created a lot of redundancy, because orcs (for instance) were common in pretty much every terrain, which meant "orcs" was repeated 60 times in column A. So if I searched by monster it would look like this:

Screenshot 2025-11-05 19.04.28 (2).png

It was workable, but a bit unruly, so at the end of the day when I was brain-dead I would pick a monster and consolidate all of the entries on one line. It's almost done, but obviously I still have to fix the water naga entry.
 
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