grodog
*eyeroll*
You need dungeons or dungeon maps?I need dungeons that aren't procedurally generated (the code inexplicably leaves 10' gaps between all the tunnels leading to a distinctive look).
Allan.
You need dungeons or dungeon maps?I need dungeons that aren't procedurally generated (the code inexplicably leaves 10' gaps between all the tunnels leading to a distinctive look).
Yes.You need dungeons or dungeon maps?
Dude, I cast no passive aggressive shade. Jamming ideas on the Wastes was super fun and highly productive. It just fell apart when it came time to turn all those ideas into concrete form. I ran with it because I wanted to show how it could be done (to the group and to myself). I knocked 100+ pages of Irradiated Paradox out in 30 days, but I've been stewing in the revision, editing, and formatting for months since I picked it back up. Would it have gone faster if people had staid on or would it have collapsed into death by committee? I don't know. I love the radiation and weird science and can't wait to move on to the Bulls Run playtest with my group. It's worth it to me to package this stuff. It's way further along then my personal vision, passion project which is a beautiful, sprawling mess.Vanished Wastes was a group project that lacked a common vision.
You miss DP? Interesting. I thought he was universally reviled.I miss DP and Grützi and Commodore and hell, even Slick showed some rare enthusiasm.
DP was annoying, but he was the only regular 5e player, and I miss that input.You miss DP? Interesting. I thought he was universally reviled.
The Heretic
I don't miss the flame wars, but I miss the collaboration with everyone, including DP. He put in a bunch of work including a couple of complete dungeons over at Game Theory Coop. He's a pretty chill dude when he's not fighting the world...You miss DP? Interesting. I thought he was universally reviled.
Dungeon concepts, sections, and/or individual rooms might be decent. Sort of like The Vault, but for dungeons, not magic items? I have some ideas that (let's be honest) I will never try to publish, and may never complete, but that I think I'd like to release out into the wild.I think we could be doing a lot more adventure designing here. Maybe a slightly less grandiose project next time around though...
I am excited to hear that Allan. The hobby may be slow compared to corporate churn---but it's also wonderful when beautiful things live on in an organic way.Speaking of dungeon design, Tony “Wheggi” Rosten and I will begin working on issue #4 of _The Twisting Stair_ in May (of this year ), so if you have ideas or suggestions you’d like us to consider, please speak up
Allan.