I have seen it in a few adventures (Huso likes to do it, but most of his material is high level as all hell, so it's understandable).Systemically? No, there wasn't a procedure or spread of trap difficulty. But I know I've seen traps in adventure text indicating the thief's chance was reduced over baseline, to find and/or disarm it.
Granted it wasn't common for someone to do this. And I'm OK with that really.
Well done!! In only a few days, too!Congrats on getting funded @Malrex ! I'd love to see that 3d printed miniature stretch goal
Thanks guys!I have seen it in a few adventures (Huso likes to do it, but most of his material is high level as all hell, so it's understandable).
Well done!! In only a few days, too!
WHO CALL-Ahem. While we will likely never see a conclusion to me and DP's pistols at dawn thread, I think it is something that strikes true. I have recently started playing AD&D 1e and even the difference between that and D&D Basic are enough to make a qualitative difference.It does, thanks. I don't know 5e that well yet, so I can't comment on the damage expression, but a DC 12 saving throw is going to require a d20 roll of 10 to save for your average 5e level 1 character; the save would be much harder in earlier editions. As @PrinceofNothing pointed out to me once, you probably get closer to the designer's intent if you buy the version for the system it was designed for.
Congrats man. Very deserved.Thanks guys!
Woot!I have recently started playing AD&D 1e...
So... are we going to get nice maps by a certain CAD mapping softwareThanks guys!
I've been using Campaign Cartographer and Grutzi pitched in on a few maps using his program (which I forgot the name)--and he did most for Cauldron. The jellyfish was a difficult map to do, especially the tentacled 'forest'. So I hired Courtney Campbell to do a side profile map/art piece as well. Was going to try to post it here, but the file is too big.So... are we going to get nice maps by a certain CAD mapping software