Shut up you wanker!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Just want to interject a hats-off to everybody for keeping things icy cool. I'm really looking forward to this essay!
I had a quick look at the 3e unarmed combat rules, they are a lot more complicated than the 4e rules and give specific rules for a lot of corner cases that 4e would expect the DM to improvise.the 4e reads a lot like the 3e grapple rules which everyone finds overly-abstract.
THERE it is...Shut up you wanker!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
;P
No, admittedly 5e hasn't quite mastered the ramifications of action economy. Their best addition to address the issue is the use of Legendary Actions (actions that can be taken as interruptions between turns on the initiative order) by high level monsters. Bounded accuracy mainly serves to cut down on modifier bloat that was prevalent in 3/4e (you don't see much "+32 to hit against an AC of 28" in 5e because of bounded accuracy).effectiveness of large numbers of low level characters fighting a high level opponent - is avoided because of the nature of 4e monster design (for minions and swarms in particular). I'm not sure if 5e's bounded accuracy also addresses that problem, or if it has brought the problem back.
Okay, I just went and read up on bounded accuracy and it made me sad. I guess the munchkin in me likes my +32 to hit that dragon with the 43 AC... As if a +3 weapon is artifact-grade. gtfo. booooNo, admittedly 5e hasn't quite mastered the ramifications of action economy. Their best addition to address the issue is the use of Legendary Actions (actions that can be taken as interruptions between turns on the initiative order) by high level monsters. Bounded accuracy mainly serves to cut down on modifier bloat that was prevalent in 3/4e (you don't see much "+32 to hit against an AC of 28" in 5e because of bounded accuracy).
I know! A +2 weapon is artifact-grade! Bah! The fools.AC... As if a +3 weapon is artifact-grade. gtfo. boooo
I've seen Aid Another used by PCs, albeit rarely. It's used in those cases where one PC doesn't have an attack that can penetrate the monster's DR, so they use Aid Another to help the PCs who can hurt the monster.My reading of both sets of rules is they include a lot of actions that are pretty ineffective, and certainly not worth giving up your attack for the round. Feinting is a good example: giving up your attack this round for a chance at having a better chance of hitting next round doesn't make much sense. "Aid another" is similar in that you are giving up an attack to provide a buddy with a minor buff on his next attack; the increase to his DPR is nowhere near what you are giving up for your DPR (although it would make tons of sense if you had a bunch of low level men at arms, 1e style, who have little chance of hitting on their own).
Yeah we've done that when there's only one guy with a weapon with the necessary enchantment to get through the monster's DR like Good Aligned or Cold Wrought Iron or Silver or whatever.I've seen Aid Another used by PCs, albeit rarely. It's used in those cases where one PC doesn't have an attack that can penetrate the monster's DR, so they use Aid Another to help the PCs who can hurt the monster.
Back in my day, you could ride the trolley into town to see a picture show for a nickle, and still have change left over to buy a newspaper and a chocolate malt!I know! A +2 weapon is artifact-grade! Bah! The fools.
Seriously. The Vorpal Sword was a hell of a lot meaner in 1e than in 3e. Ditto the Holy Avenger and Frost Brand. None of those were filed under Artifact.Back in my day, you could ride the trolley into town to see a picture show for a nickle, and still have change left over to buy a newspaper and a chocolate malt!
Damnit I laughed.Back in my day, you could ride the trolley into town to see a picture show for a nickle, and still have change left over to buy a newspaper and a chocolate malt!
Yes, they are intentionally big tents, and most people aren't pushing them to the extreme like the person in that link (that's why I flagged it as an extreme version that's expressive of the core values in a pure form, rather than representative of what normal play in the culture looks like).Also, if DP's gamestyle is neotrad, then neotrad is an awfully big tent, because I see DP as maybe a smidge closer to EOTB and squeen in playstyle than he is to the player you quote. I'm not sure a category that diverse is all that meaningful.
Yeah, it's the stoic thing where the more you understand, the easier it is to detach one's self.Upon discovering that the OSR seems to be focused as something more artsy, rule-moding, and a synthesis of old+new---the realization that's dawning on me is that I have mentally distanced myself from folks like Gus L, Patrick Stewart, Ben L., etc. who seems to be playing a different sort of game than I imagined they were. Like I said in the post that reignited this thread, I have mentally come home to AD&D --- which is surprisingly not a part of the OSR (anymore?), even though OSRIC was at the heart of the retro-clone genesis.
I no longer identify** with the OSR---and I finally understand why folks like Melan and EOTB pronounced is "dead". Whereas that once seem a minor tragedy, I find I no longer care.
I found the OSR was often defined itself by who it was excluding, so I'm not surprised that @squeen no longer identifies with it. I never felt I could claim membership in it, despite any similarities in playstyle, largely because of my choice of edition. I also never really wanted to claim membership in it; some of its more vocal proponents were right bastards and I had no interest in joining their club.Yeah, it's the stoic thing where the more you understand, the easier it is to detach one's self.
I think these people's games have also drifted over time as the OSR has become more clearly a thing unto itself, with its own norms and classics, etc.
Gaa! It is always so deeply self-absorbed?If you want to read how batshit and extreme this can get, here's a post (from today) that I just had someone send me a link to. I don't think this wizard is representative of normal Nordic LARP play but I do think it's expressive of its ideals in a very pure way, so pure that it kind of sacrifices reality to better exalt their expression.